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Refactor CP array constants slightly
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@@ -469,7 +469,7 @@ void VertexLoaderX64::GenerateVertexLoader()
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{
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if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
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{
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data = GetVertexAddr(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i]);
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data = GetVertexAddr(ARRAY_COLOR0 + int(i), m_VtxDesc.low.Color[i]);
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ReadColor(data, m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp);
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m_native_components |= VB_HAS_COL0 << i;
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m_native_vtx_decl.colors[i].components = 4;
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