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VideoCommon: Add dynamic vertex loader to ubershaders
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@@ -94,6 +94,8 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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g_Config.backend_info.bSupportsLodBiasInSampler = true;
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g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
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// Unneccessary since OGL doesn't use pipelines
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g_Config.backend_info.bSupportsDynamicVertexLoader = false;
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// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
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// options will show the option when it is not supported. The only way around this would be
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