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Remove code for only allocating low memory
This is unnecessary when we have position-independent code.
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@@ -46,7 +46,7 @@ VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att)
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if (!IsInitialized())
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return;
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AllocCodeSpace(4096, false);
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AllocCodeSpace(4096);
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ClearCodeSpace();
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GenerateVertexLoader();
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WriteProtect();
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