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TexCache: also incude textures within the render target pool
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@@ -28,6 +28,7 @@ std::string Statistics::ToString()
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{
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std::string str;
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str += StringFromFormat("Textures created: %i\n", stats.numTexturesCreated);
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str += StringFromFormat("Textures uploaded: %i\n", stats.numTexturesUploaded);
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str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive);
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str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated);
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str += StringFromFormat("pshaders alive: %i\n", stats.numPixelShadersAlive);
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