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VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled
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@@ -66,8 +66,8 @@ bool LoadMips(const std::filesystem::path& asset_path, CustomTextureData::ArrayS
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}
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} // namespace
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bool LoadTextureDataFromFile(const CustomAssetLibrary::AssetID& asset_id,
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const std::filesystem::path& asset_path,
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TextureAndSamplerData::Type type, CustomTextureData* data)
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const std::filesystem::path& asset_path, AbstractTextureType type,
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CustomTextureData* data)
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{
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auto ext = PathToString(asset_path.extension());
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Common::ToLower(&ext);
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@@ -92,7 +92,7 @@ bool LoadTextureDataFromFile(const CustomAssetLibrary::AssetID& asset_id,
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{
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// PNG could support more complicated texture types in the future
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// but for now just error
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if (type != TextureAndSamplerData::Type::Type_Texture2D)
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if (type != AbstractTextureType::Texture_2D)
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' error - PNG is not supported for texture type '{}'!",
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asset_id, type);
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