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DolphinAnalytics: Use Pascal case for GameQuirk enum
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@@ -459,13 +459,11 @@ void VertexManagerBase::Flush()
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// eventually simulate the behavior we have test cases for it.
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if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
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{
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_TEXGENS_BETWEEN_XF_AND_BP);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::MismatchedGPUTexGensBetweenXFAndBP);
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}
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if (xfmem.numChan.numColorChans != bpmem.genMode.numcolchans)
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{
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_COLORS_BETWEEN_XF_AND_BP);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::MismatchedGPUColorsBetweenXFAndBP);
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}
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return;
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