LightingShaderGen: Perform some lighting calculations with integers.

This commit is contained in:
Tony Wasserka
2014-03-14 22:31:19 +01:00
parent 78623871f9
commit 387b9bf3c2
3 changed files with 27 additions and 25 deletions
+2 -1
View File
@@ -413,7 +413,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
out.Write("\tfloat3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
out.Write("\tfloat4 mat, lacc;\n"
out.Write("\tfloat4 mat;\n"
"\tint4 lacc;\n"
"\tfloat3 ldir, h;\n"
"\tfloat dist, dist2, attn;\n");