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SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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@@ -19,14 +19,6 @@ OSStatus CoreAudioSound::callback(void *inRefCon,
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return noErr;
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}
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CoreAudioSound::CoreAudioSound(CMixer *mixer) : SoundStream(mixer)
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{
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}
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CoreAudioSound::~CoreAudioSound()
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{
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}
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bool CoreAudioSound::Start()
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{
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OSStatus err;
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