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InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
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@@ -21,7 +21,7 @@ public:
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DynamicInputTextureManager();
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~DynamicInputTextureManager();
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void Load();
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void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
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void GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names);
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private:
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std::vector<DynamicInputTextures::Configuration> m_configuration;
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