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VideoCommon: Fix VS point/line on older GLSL
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@@ -101,7 +101,7 @@ SSBO_BINDING(1) readonly restrict buffer Vertices {{
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out.Write(R"(
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uint4 load_input_uint4_ubyte4(uint vtx_offset, uint attr_offset) {{
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uint value = vertex_buffer[vtx_offset + attr_offset];
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return uint4(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, value >> 24);
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return uint4(value & 0xffu, (value >> 8) & 0xffu, (value >> 16) & 0xffu, value >> 24);
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}}
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float4 load_input_float4_ubyte4(uint vtx_offset, uint attr_offset) {{
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