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Move m_prev_efb_format into FramebufferManager
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@@ -105,6 +105,8 @@ public:
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// Assumes no render pass is currently in progress.
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// Swaps EFB framebuffers, so re-bind afterwards.
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bool ReinterpretPixelData(EFBReinterpretType convtype);
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PixelFormat GetPrevPixelFormat() const { return m_prev_efb_format; }
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void StorePixelFormat(PixelFormat new_format) { m_prev_efb_format = new_format; }
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// Clears the EFB using shaders.
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void ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color, bool clear_alpha,
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@@ -193,6 +195,7 @@ protected:
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void DoSaveState(PointerWrap& p);
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float m_efb_scale = 0.0f;
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PixelFormat m_prev_efb_format;
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std::unique_ptr<AbstractTexture> m_efb_color_texture;
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std::unique_ptr<AbstractTexture> m_efb_convert_color_texture;
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