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Wire up frame before/after events
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@@ -417,6 +417,12 @@ void VertexManagerBase::Flush()
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m_is_flushed = true;
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if (m_draw_counter == 0)
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{
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// This is more or less the start of the Frame
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BeforeFrameEvent::Trigger();
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}
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if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens ||
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xfmem.numChan.numColorChans != bpmem.genMode.numcolchans)
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{
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