From 2911658d50b7921d54129347dacf518d6682ca4d Mon Sep 17 00:00:00 2001 From: skidau Date: Sun, 16 Jan 2011 12:18:34 +0000 Subject: [PATCH] Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6861 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DolphinWX/Src/FrameTools.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp index ef51792621..15f564e1d4 100644 --- a/Source/Core/DolphinWX/Src/FrameTools.cpp +++ b/Source/Core/DolphinWX/Src/FrameTools.cpp @@ -717,7 +717,7 @@ void CFrame::OnRenderParentResize(wxSizeEvent& event) if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) { - m_RenderFrame->GetSize(&width, &height); + m_RenderFrame->GetClientSize(&width, &height); SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width; SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height; }