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VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
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@@ -214,6 +214,9 @@ struct VideoConfig final
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int iShaderCompilerThreads = 0;
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int iShaderPrecompilerThreads = 0;
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// Loading custom drivers on Android
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std::string customDriverLibraryName;
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// Static config per API
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// TODO: Move this out of VideoConfig
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struct
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