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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
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@@ -33,10 +33,10 @@ public:
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void SetupVertexPointers() override {}
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};
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NativeVertexFormat*
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std::unique_ptr<NativeVertexFormat>
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SWVertexLoader::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return new NullNativeVertexFormat(vtx_decl);
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return std::make_unique<NullNativeVertexFormat>(vtx_decl);
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}
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SWVertexLoader::SWVertexLoader() : LocalVBuffer(MAXVBUFFERSIZE), LocalIBuffer(MAXIBUFFERSIZE)
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