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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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@@ -223,6 +223,7 @@ bool VulkanContext::SelectInstanceExtensions(std::vector<const char*>* extension
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AddExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false);
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AddExtension(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME, false);
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AddExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, false);
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return true;
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}
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