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Fix various typos and spelling mistakes
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@@ -908,7 +908,7 @@ void PostProcessing::FillUniformBuffer(const MathUtil::Rectangle<int>& src,
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g_ActiveConfig.color_correction.fSDRDisplayCustomGamma;
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// scRGB (RGBA16F) expects linear values as opposed to sRGB gamma
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builtin_uniforms.linear_space_output = m_framebuffer_format == AbstractTextureFormat::RGBA16F;
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// Implies ouput values can be beyond the 0-1 range
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// Implies output values can be beyond the 0-1 range
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builtin_uniforms.hdr_output = m_framebuffer_format == AbstractTextureFormat::RGBA16F;
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builtin_uniforms.hdr_paper_white_nits = g_ActiveConfig.color_correction.fHDRPaperWhiteNits;
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// A value of 1 1 1 usually matches 80 nits in HDR
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