ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer_fetch

We will automatically choose between real_ocol0 and ocol0 in the fragment shader.
This commit is contained in:
OatmealDome
2021-12-06 22:36:40 -05:00
parent 74a979db09
commit 1c421444ae
@@ -692,7 +692,6 @@ void ProgramShaderCache::CreateHeader()
{
case EsFbFetchType::FbFetchExt:
framebuffer_fetch_string = "#extension GL_EXT_shader_framebuffer_fetch: enable\n"
"#define FB_FETCH_VALUE real_ocol0\n"
"#define FRAGMENT_INOUT inout";
break;
case EsFbFetchType::FbFetchArm: