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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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@@ -472,8 +472,8 @@ void VertexManagerBase::Flush()
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#if defined(_DEBUG) || defined(DEBUGFAST)
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PRIM_LOG("frame{}:\n texgen={}, numchan={}, dualtex={}, ztex={}, cole={}, alpe={}, ze={}",
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g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, xfmem.numChan.numColorChans,
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xfmem.dualTexTrans.enabled, bpmem.ztex2.op.Value(), bpmem.blendmode.colorupdate.Value(),
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bpmem.blendmode.alphaupdate.Value(), bpmem.zmode.updateenable.Value());
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xfmem.dualTexTrans.enabled, bpmem.ztex2.op.Value(), bpmem.blendmode.color_update.Value(),
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bpmem.blendmode.alpha_update.Value(), bpmem.zmode.update_enable.Value());
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for (u32 i = 0; i < xfmem.numChan.numColorChans; ++i)
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{
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