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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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@@ -434,7 +434,7 @@ int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int coun
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// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
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// They still need to go through vertex loading, because we need to calculate a zfreeze
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// reference slope.
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const bool cullall = (bpmem.genMode.cullmode == CullMode::All &&
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const bool cullall = (bpmem.genMode.cull_mode == CullMode::All &&
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primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES);
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const int stride = loader->m_native_vtx_decl.stride;
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