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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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@@ -293,9 +293,9 @@ void SetBlendMode()
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*/
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void ClearScreen(const MathUtil::Rectangle<int>& rc)
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{
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bool colorEnable = (bpmem.blendmode.colorupdate != 0);
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bool alphaEnable = (bpmem.blendmode.alphaupdate != 0);
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bool zEnable = (bpmem.zmode.updateenable != 0);
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bool colorEnable = (bpmem.blendmode.color_update != 0);
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bool alphaEnable = (bpmem.blendmode.alpha_update != 0);
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bool zEnable = (bpmem.zmode.update_enable != 0);
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auto pixel_format = bpmem.zcontrol.pixel_format;
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// (1): Disable unused color channels
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