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VertexManagerBase: Get rid of static behavior
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@@ -390,7 +390,7 @@ void RunGpuLoop()
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// The fifo is empty and it's unlikely we will get any more work in the near future.
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// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
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VertexManagerBase::Flush();
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g_vertex_manager->Flush();
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}
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},
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100);
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