FramebufferManager: Support saving EFB to save state

This commit is contained in:
Stenzek
2019-07-24 05:19:22 +10:00
parent 1082468133
commit 137009affe
5 changed files with 149 additions and 0 deletions
@@ -30,5 +30,6 @@ std::string GenerateEFBPokeVertexShader();
std::string GenerateColorPixelShader();
std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
std::string GenerateEFBRestorePixelShader();
} // namespace FramebufferShaderGen