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FramebufferManager: Support saving EFB to save state
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@@ -30,5 +30,6 @@ std::string GenerateEFBPokeVertexShader();
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std::string GenerateColorPixelShader();
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std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
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std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
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std::string GenerateEFBRestorePixelShader();
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} // namespace FramebufferShaderGen
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