mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
This commit is contained in:
@@ -496,8 +496,8 @@ void StateTracker::UpdateGXDescriptorSet()
|
||||
continue;
|
||||
}
|
||||
|
||||
// If custom pixel shaders haven't been used, their buffer range is 0
|
||||
if (i == UBO_DESCRIPTOR_SET_BINDING_PS_CUST && m_bindings.gx_ubo_bindings[i].range == 0)
|
||||
// If custom shaders haven't been used, their buffer range is 0
|
||||
if (i == UBO_DESCRIPTOR_SET_BINDING_CUST && m_bindings.gx_ubo_bindings[i].range == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user