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VertexShaderManager: Remove unused parameter
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@@ -683,7 +683,7 @@ void VertexShaderManager::SetProjectionChanged()
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bProjectionChanged = true;
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}
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void VertexShaderManager::SetMaterialColorChanged(int index, u32 color)
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void VertexShaderManager::SetMaterialColorChanged(int index)
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{
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nMaterialsChanged[index] = true;
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}
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