Multithreadded Shadergen: First pass over pixel Shadergen

Bug Fix: It was theoretically possible for a shader with depth writes
         disabled to map to the same UID as a shader with late depth
	 writes.
	 No known test cases trigger this.
This commit is contained in:
Scott Mansell
2016-06-26 16:13:20 +12:00
parent e99364c7c9
commit 0d996f512b
2 changed files with 227 additions and 181 deletions
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