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Silence some Windows compiler warnings
by adding explicit type casts.
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@@ -163,8 +163,8 @@ namespace HwRasterizer
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// While GLES uses texture coordinates
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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width = texUnit.texImage0[0].width;
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height = texUnit.texImage0[0].height;
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width = (float)texUnit.texImage0[0].width;
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height = (float)texUnit.texImage0[0].height;
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}
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else
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{
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