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VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded
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@@ -168,6 +168,7 @@ struct TCacheEntry
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std::string texture_info_name = "";
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std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>> linked_game_texture_assets;
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std::vector<VideoCommon::CachedAsset<VideoCommon::CustomAsset>> linked_asset_dependencies;
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explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
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std::unique_ptr<AbstractFramebuffer> fb);
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