# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Alberto Poljak <albertopoljak@gmail.com>, 2013-2014
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-12-20 20:43+0100\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Alberto Poljak <albertopoljak@gmail.com>, 2013-2014\n"
"Language-Team: Croatian (http://app.transifex.com/dolphinemu/dolphin-emu/"
"language/hr/)\n"
"Language: hr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"

#: Source/Android/jni/MainAndroid.cpp:417
#: Source/Android/jni/MainAndroid.cpp:433
msgid "JIT is not active"
msgstr ""

#: Source/Android/jni/MainAndroid.cpp:443
#, c++-format
msgid "Failed to open \"{0}\" for writing."
msgstr ""

#: Source/Android/jni/MainAndroid.cpp:449
#, c++-format
msgid "Wrote to \"{0}\"."
msgstr ""

#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""

#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: ne mogu pronaći uređaj za zvuk"

#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c++-format
msgid "OpenAL: can't open device {0}"
msgstr ""

#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c++-format
msgid "OpenAL: can't create context for device {0}"
msgstr ""

#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:145
#, c++-format
msgid "Delete the existing file '{0}'?"
msgstr ""

#: Source/Core/AudioCommon/WaveFile.cpp:52
#, c++-format
msgid "The file {0} was already open, the file header will not be written."
msgstr ""

#: Source/Core/AudioCommon/WaveFile.cpp:60
#, c++-format
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""

#: Source/Core/Common/ChunkFile.h:311
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} "
"({4:#x}). Aborting savestate load..."
msgstr ""

#: Source/Core/Common/FatFsUtil.h:13
msgid "Pack SD Card Now"
msgstr ""

#: Source/Core/Common/FatFsUtil.h:14
msgid "Unpack SD Card Now"
msgstr ""

#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:750
#: Source/Core/DolphinQt/GameList/GameList.cpp:812
#: Source/Core/DolphinQt/MenuBar.cpp:1483
#: Source/Core/DolphinQt/MenuBar.cpp:1725
msgid "Information"
msgstr "Informacije"

#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#: Source/Core/DolphinQt/MainWindow.cpp:1801
msgid "Question"
msgstr "Pitanje"

#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:386
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:402
#: Source/Core/DolphinQt/MenuBar.cpp:1714
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469
msgid "Warning"
msgstr "Upozorenje"

#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Kritično"

#: Source/Core/Common/x64CPUDetect.cpp:84
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:240
#, c++-format
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:427
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:488
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:553
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:568
#, c++-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:645
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:702
#, c++-format
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:739
#, c++-format
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:781
#, c++-format
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:815
#, c++-format
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:839
#, c++-format
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:924
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "AR simulator ne podržava kodove koje utječu na njega samog."

#: Source/Core/Core/ActionReplay.cpp:957
msgid "Zero 3 code not supported"
msgstr "Zero 3 kod nije podržan"

#: Source/Core/Core/ActionReplay.cpp:977
#, c++-format
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr ""

#: Source/Core/Core/ARDecrypt.cpp:474
#, c++-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""

#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:449
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:94
#, c++-format
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:100
#, c++-format
msgid "No paths found in the M3U file \"{0}\""
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:203
#, c++-format
msgid "The specified file \"{0}\" does not exist"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:264
#, c++-format
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303
#, c++-format
msgid "Could not recognize file {0}"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:412
#, c++-format
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:419
#, c++-format
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:563
msgid "Failed to load the executable to memory."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:620
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:622
msgid "Cannot find the GC IPL."
msgstr ""

#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""

#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:245
msgid "Selected controller profile does not exist"
msgstr "Odabrani profil kontrolera ne postoji."

#: Source/Core/Core/Config/MainSettings.h:18
msgid "No Audio Output"
msgstr ""

#: Source/Core/Core/Config/MainSettings.h:24
msgid "WASAPI (Exclusive Mode)"
msgstr ""

#: Source/Core/Core/ConfigManager.cpp:387
msgid "This WAD is not valid."
msgstr ""

#: Source/Core/Core/ConfigManager.cpp:392
msgid "This WAD is not bootable."
msgstr ""

#: Source/Core/Core/ConfigManager.cpp:410
msgid "This title cannot be booted."
msgstr ""

#: Source/Core/Core/Core.cpp:228
msgid "Emu Thread already running"
msgstr "Emu Thread je već pokrenut"

#: Source/Core/Core/Core.cpp:571
#, c++-format
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > {0}!"
msgstr ""

#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""

#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
#, c++-format
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
#, c++-format
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
#, c++-format
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:242
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "Gore"

#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "Dolje"

#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:214
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "Lijevo"

#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:217
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "Desno"

#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Naprijed"

#: Source/Core/Core/FreeLookManager.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Natrag"

#: Source/Core/Core/FreeLookManager.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:100
msgid "Decrease"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:101
msgid "Increase"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:191
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:178
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:220
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:28
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Resetiraj"

#: Source/Core/Core/FreeLookManager.cpp:104
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:430
msgid "Other"
msgstr "Drugo"

#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Reset View"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:108
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Increase X"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:111
msgid "Decrease X"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:112
msgid "Increase Y"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Decrease Y"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:116
msgid "Incremental Rotation"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:318
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:27
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Otvori"

#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Promjeni disk"

#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:168
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "Zaustavi"

#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Omogući/Onemogući Cijeli Zaslon"

#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:386
msgid "Take Screenshot"
msgstr "Uslikaj Ekran"

#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Izlaz"

#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Open Achievements"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Down"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:194
msgid "Volume Up"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:195
msgid "Volume Toggle Mute"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Decrease Emulation Speed"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Increase Emulation Speed"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Disable Emulation Speed Limit"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Napredovanje Slike"

#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Frame Advance Decrease Speed"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Frame Advance Increase Speed"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Frame Advance Reset Speed"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Start Recording"
msgstr "Počni Snimati Video"

#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Play Recording"
msgstr "Pokreni Video Snimak"

#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Export Recording"
msgstr "Izvedi Snimku Videa"

#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Read-Only Mode"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Step Into"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr ""

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr ""

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:79
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1238
msgid "Toggle Breakpoint"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Add a Breakpoint"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Add a Memory Breakpoint"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Press Sync Button"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Connect Wii Remote 2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Connect Wii Remote 3"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Connect Wii Remote 4"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:371
msgid "Connect Balance Board"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle SD Card"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle USB Keyboard"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Toggle Wii Speak Mute"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Next Profile"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Previous Profile"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:103
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Next Game Profile"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Previous Game Profile"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Crop"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Aspect Ratio"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Skip EFB Access"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle EFB Copies"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle XFB Copies"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle XFB Immediate Mode"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Fog"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Toggle Texture Dumping"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Toggle Custom Textures"
msgstr ""

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Increase IR"
msgstr ""

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Decrease IR"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Freelook Toggle"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Side-by-Side"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Top-Bottom"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Toggle 3D Anaglyph"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Decrease Depth"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Increase Depth"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Decrease Convergence"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Increase Convergence"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 1"
msgstr "Učitaj Stanje Igre 1"

#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 2"
msgstr "Učitaj Stanje Igre 2"

#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 3"
msgstr "Učitaj Stanje Igre 3"

#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 4"
msgstr "Učitaj Stanje Igre 4"

#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 5"
msgstr "Učitaj Stanje Igre 5"

#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 6"
msgstr "Učitaj Stanje Igre 6"

#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 7"
msgstr "Učitaj Stanje Igre 7"

#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 8"
msgstr "Učitaj Stanje Igre 8"

#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 9"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Slot 10"
msgstr "Mjesto za učitavanje stanja igre 10"

#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load from Selected Slot"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 1"
msgstr "Snimi Stanje Igre 1"

#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 2"
msgstr "Snimi Stanje Igre 2"

#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 3"
msgstr "Snimi Stanje Igre 3"

#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 4"
msgstr "Snimi Stanje Igre 4"

#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 5"
msgstr "Snimi Stanje Igre 5"

#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 6"
msgstr "Snimi Stanje Igre 6"

#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 7"
msgstr "Snimi Stanje Igre 7"

#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 8"
msgstr "Snimi Stanje Igre 8"

#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 9"
msgstr "Mjesto za Stanje Snimanja 9"

#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save State Slot 10"
msgstr "Mjesto za Stanje Snimanja 10"

#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Save to Selected Slot"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 3"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 4"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 5"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 6"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 7"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 8"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 9"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Select State Slot 10"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 1"
msgstr "Mjesto za učitavanje stanja igre 1"

#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 2"
msgstr "Mjesto za učitavanje stanja igre 2"

#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 3"
msgstr "Mjesto za učitavanje stanja igre 3"

#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 4"
msgstr "Mjesto za učitavanje stanja igre 4"

#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 5"
msgstr "Mjesto za učitavanje stanja igre 5"

#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 6"
msgstr "Mjesto za učitavanje stanja igre 6"

#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 7"
msgstr "Mjesto za učitavanje stanja igre 7"

#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 8"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 9"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:179
msgid "Load State Last 10"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:181
msgid "Save Oldest State"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:405
msgid "Undo Load State"
msgstr "Poništi Posljednje Učitavanje"

#: Source/Core/Core/HotkeyManager.cpp:183 Source/Core/DolphinQt/MenuBar.cpp:422
msgid "Undo Save State"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:362
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "Save State"
msgstr "Mjesta Snimanja"

#: Source/Core/Core/HotkeyManager.cpp:185
#: Source/Core/Core/HotkeyManager.cpp:361
msgid "Load State"
msgstr "&Mjesto učitavanja"

#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Increase Selected State Slot"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:187
msgid "Decrease Selected State Slot"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:189
msgid "Load ROM"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:190
msgid "Unload ROM"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:197
msgid "1x"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:198
msgid "2x"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:199
msgid "3x"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:200
msgid "4x"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:202
msgid "Show Skylanders Portal"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:203
msgid "Show Infinity Base"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:214
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Brze Tipke"

#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:206
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:121
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:492
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:514
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:193
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:28
msgid "General"
msgstr "Opće"

#: Source/Core/Core/HotkeyManager.cpp:342
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:74
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:349
msgid "Volume"
msgstr "Glasnoća"

#: Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:345
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:349
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:201
msgid "Wii"
msgstr "Wii"

#: Source/Core/Core/HotkeyManager.cpp:350
msgid "Controller Profile 1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:351
msgid "Controller Profile 2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:352
msgid "Controller Profile 3"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:353
msgid "Controller Profile 4"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:355
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:356
msgid "Freelook"
msgstr ""

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:358
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:504
msgid "3D"
msgstr ""

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:360
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:363
msgid "Select State"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:364
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:365
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:366
msgid "GBA Core"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:367
msgid "GBA Volume"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:368
msgid "GBA Window Size"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:369
msgid "USB Emulation Devices"
msgstr ""

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:436
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:469
msgid "A disc is already about to be inserted."
msgstr ""

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1183
#, c++-format
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr ""

#: Source/Core/Core/HW/DVD/DVDThread.cpp:87
msgid "An inserted disc was expected but not found."
msgstr ""

#: Source/Core/Core/HW/DVD/DVDThread.cpp:275
#, c++-format
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr ""

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:487
#, c++-format
msgid ""
"Couldn't open port {0}. This might stop the game's LAN mode from working "
"properly."
msgstr ""

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:518
#, c++-format
msgid ""
"Port {0} is already in use. This might stop the game's LAN mode from working "
"properly."
msgstr ""

#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
#, c++-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted).  For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.cpp:142
msgid ""
"Dolphin was built with Cubeb disabled. The Microphone device cannot be used."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:77
#, c++-format
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Dummy"
msgstr "Imitacija"

#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Memory Card"
msgstr "Memorijska Kartica"

#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Mask ROM"
msgstr ""

#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:97
msgid "AD16"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:98 Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:468
msgid "Microphone"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Broadband Adapter (TAP)"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "Triforce Baseboard"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "USB Gecko"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "GCI Folder"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "Advance Game Port"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Broadband Adapter (XLink Kai)"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (tapserver)"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (HLE)"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Modem Adapter (tapserver)"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:108
msgid "Broadband Adapter (IPC)"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:132
msgid "<Nothing>"
msgstr "<Ništa>"

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
#, c++-format
msgid "{0} was not a directory, moved to *.original"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
#, c++-format
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""

#: Source/Core/Core/HW/GBACore.cpp:192
#, c++-format
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr ""

#: Source/Core/Core/HW/GBACore.cpp:202
#, c++-format
msgid "Error: GBA{0} failed to create core"
msgstr ""

#: Source/Core/Core/HW/GBACore.cpp:222
#, c++-format
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr ""

#: Source/Core/Core/HW/GBACore.cpp:351
#, c++-format
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr ""

#: Source/Core/Core/HW/GBACore.cpp:357
#, c++-format
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr ""

#: Source/Core/Core/HW/GBACore.cpp:370
#, c++-format
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr ""

#: Source/Core/Core/HW/GBACore.cpp:376
#, c++-format
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr ""

#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"

#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Tipke"

#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "D-Pad"

#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr ""

#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr ""

#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr ""

#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80
msgid "Keys"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
#, c++-format
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
#, c++-format
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
#, c++-format
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
#, c++-format
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
#, c++-format
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
#, c++-format
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
#, c++-format
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
#, c++-format
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "C Gljiva"

#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Button"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Motor"
msgstr "Motor"

#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Always Connected"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:86
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212
msgid "Triggers"
msgstr "Okidači"

#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
msgid "Rumble"
msgstr "Rumble"

#: Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:87
#: Source/Core/DolphinQt/GBAWidget.cpp:436
msgid "Options"
msgstr "Opcije"

#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"

#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"

#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "L-Analog"
msgstr "L-Analog"

#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244
msgid "R-Analog"
msgstr "R-Analogan"

#: Source/Core/Core/HW/SI/SI_Device.cpp:186
msgid "Error: This build does not support emulated GBA controllers"
msgstr ""

#: Source/Core/Core/HW/Wiimote.cpp:101
msgid "Wii Remote"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:94
msgid "Left Stick"
msgstr "Lijeva Gljiva"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98
msgid "Right Stick"
msgstr "Desna Gljiva"

#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Red"
msgstr "Crveni"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Yellow"
msgstr "Žuti"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Blue"
msgstr "Plavi"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Orange"
msgstr "Narančasti"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47
msgid "Green"
msgstr "Zeleni"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
msgid "Bass"
msgstr "Bas"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Pad-ovi"

#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr ""

#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:389
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:50
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Gljiva"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Gitara"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Prag"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Drndanje "

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Whammy"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
msgid "Bar"
msgstr "Tremolo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Wii Nunchuk"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Protresti"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Nagib"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Zamah"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49
msgid "Accelerometer"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr ""

#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:354
msgid "Light"
msgstr ""

#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr ""

#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr ""

#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:43
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr ""

#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38
msgid "Green Left"
msgstr "Zelena Lijevo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39
msgid "Red Left"
msgstr "Crvena Lijevo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Blue Left"
msgstr "Plavi Lijevo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Right"
msgstr "Zelena Desno"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Right"
msgstr "Crvena Desno"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Right"
msgstr "Plavi Desno"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr ""

#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61
msgid "Euphoria"
msgstr "Euforija"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr ""

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Efekt"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Prijelaz"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr ""

#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:224
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
msgid "Point"
msgstr ""

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Horizontal FOV"
msgstr ""

#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:244
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr ""

#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr ""

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
msgid "Vertical FOV"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Point (Passthrough)"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254
msgid "Gyroscope"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
msgid "Sideways Toggle"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Upright Toggle"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "Sideways Hold"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Upright Hold"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Produžetak"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "Attach MotionPlus"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Speaker Pan"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Battery"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Upright Wii Remote"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Sideways Wii Remote"
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:338
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:382
#, c++-format
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:417
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:422
#, c++-format
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""

#: Source/Core/Core/IOS/Network/SSL.cpp:166
#, c++-format
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""

#: Source/Core/Core/IOS/Network/SSL.cpp:181
#, c++-format
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Neuspjeh u pisanju BT.DINF u SYSCONF"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:378
msgid "Received invalid Wii Remote data from Netplay."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912
#, c++-format
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:137
#, c++-format
msgid "GetDeviceList failed: {0}"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:145
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:151
#, c++-format
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:171
msgid ""
"Failed to initialize Realtek Bluetooth device.\n"
"\n"
"Bluetooth passthrough will probably not work."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:489
#, c++-format
msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:506
#, c++-format
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:513
#, c++-format
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:450
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:475
#, c++-format
msgid ""
"HTTP GET {0}\n"
"\n"
"Error: {1}"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:469
#, c++-format
msgid ""
"File {0} was not found on the server.\n"
"\n"
"This might be normal.\n"
"\n"
"Not all devices expect this file."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:488
#, c++-format
msgid ""
"Bluetooth passthrough failed to read firmware file from:\n"
"{0}\n"
"\n"
"Refer to https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough "
"for instructions."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:533
#, c++-format
msgid ""
"Bluetooth passthrough requires missing firmware: {0}\n"
"\n"
"Automatically download from gitlab.com now?"
msgstr ""

#: Source/Core/Core/Movie.cpp:209
#, c++-format
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""

#: Source/Core/Core/Movie.cpp:352
#, c++-format
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""

#: Source/Core/Core/Movie.cpp:916
msgid "Invalid recording file"
msgstr "Nevažeći video snimak"

#: Source/Core/Core/Movie.cpp:955
#, c++-format
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""

#: Source/Core/Core/Movie.cpp:992
#, c++-format
msgid "Failed to read {0}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1001
#, c++-format
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr ""

#: Source/Core/Core/Movie.cpp:1025
#, c++-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""

#: Source/Core/Core/Movie.cpp:1050
#, c++-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""

#: Source/Core/Core/Movie.cpp:1076
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""

#: Source/Core/Core/Movie.cpp:1092
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1173
#, c++-format
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1238
#, c++-format
msgid "Change the disc to {0}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1263
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1274
#, c++-format
msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1283
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1292
#, c++-format
msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:145
msgid "Could not create client."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:159
msgid "Could not create peer."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:179
#: Source/Core/Core/NetPlayClient.cpp:243
msgid "Could not communicate with host."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:187
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:286
msgid "The server is full."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:290
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:293
msgid "The game is currently running."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:296
msgid "Nickname is too long."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:299
msgid "The server sent an unknown error message."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:483
#, c++-format
msgid "Unknown message received with id : {0}"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1041
#, c++-format
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1056
msgid "Synchronizing save data..."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1088
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1112
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1143
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1149
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1179
msgid "Failed to write Mii data."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1264
msgid "Failed to write Wii save."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1277
msgid "Failed to write redirected save."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1298
#, c++-format
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1340
#, c++-format
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1373
msgid "Synchronizing Gecko codes..."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1440
msgid "Synchronizing AR codes..."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1600
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1604
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1753
msgid "Game is already running!"
msgstr "Igra je već pokrenuta!"

#: Source/Core/Core/NetPlayClient.cpp:1827
msgid "Data received!"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1828
msgid "Error processing data."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1856
msgid "Error processing codes."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1869
msgid "Codes received!"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1982
msgid "Traversal server timed out connecting to the host"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1985
msgid "Server rejected traversal attempt"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1988
msgid "Invalid host"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1991
#, c++-format
msgid "Unknown error {0:x}"
msgstr ""

#: Source/Core/Core/NetPlayCommon.cpp:26
#, c++-format
msgid "Failed to open file \"{0}\"."
msgstr ""

#: Source/Core/Core/NetPlayCommon.cpp:60
#, c++-format
msgid "Error reading file: {0}"
msgstr ""

#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "Interna LZO pogreška - komprimiranje nije uspjelo"

#: Source/Core/Core/NetPlayCommon.cpp:184
#, c++-format
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr ""

#: Source/Core/Core/NetPlayCommon.cpp:214
#, c++-format
msgid "Error writing file: {0}"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:133
msgid "Enet Didn't Initialize"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1163
msgid "All players' saves synchronized."
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1184
#, c++-format
msgid "{0} failed to synchronize."
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1193
#, c++-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1221
msgid "All players' codes synchronized."
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1242
#, c++-format
msgid "{0} failed to synchronize codes."
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1250
#, c++-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1258
#, c++-format
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1352
#: Source/Core/Core/NetPlayServer.cpp:1730
#: Source/Core/Core/NetPlayServer.cpp:2058
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:486
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:892
msgid "Selected game doesn't exist in game list!"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1515
msgid "Error collecting save data!"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1537
msgid "Error synchronizing save data!"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1551
msgid "Error synchronizing cheat codes!"
msgstr ""

#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:338
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:865
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1052
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""

#: Source/Core/Core/PowerPC/MMU.cpp:1161
#, c++-format
msgid ""
"Invalid write to {0:#010x}, PC = {1:#010x}; the game probably would have "
"crashed on real hardware.\n"
"\n"
"For accurate emulation, enable MMU in advanced settings."
msgstr ""

#: Source/Core/Core/PowerPC/MMU.cpp:1168
#, c++-format
msgid ""
"Invalid read from {0:#010x}, PC = {1:#010x}; the game probably would have "
"crashed on real hardware.\n"
"\n"
"For accurate emulation, enable MMU in advanced settings."
msgstr ""

#: Source/Core/Core/State.cpp:329
msgid "Internal LZ4 Error - compression failed"
msgstr ""

#: Source/Core/Core/State.cpp:536
#, c++-format
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""

#: Source/Core/Core/State.cpp:549
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""

#: Source/Core/Core/State.cpp:564
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""

#: Source/Core/Core/State.cpp:633
msgid "Empty"
msgstr ""

#: Source/Core/Core/State.cpp:637 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:88
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:758
msgid "Unknown"
msgstr "Nepoznato"

#: Source/Core/Core/State.cpp:669
#, c++-format
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr ""

#: Source/Core/Core/State.cpp:689
#, c++-format
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr ""

#: Source/Core/Core/State.cpp:702
#, c++-format
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""

#: Source/Core/Core/State.cpp:1018
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""

#: Source/Core/Core/State.cpp:1028
msgid "There is nothing to undo!"
msgstr ""

#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:89
msgid "Wii Menu"
msgstr ""

#. i18n: This replaces the name of a device if it cannot be found.
#: Source/Core/Core/USBUtils.cpp:104
msgid "Unknown Device"
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:60
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:82
#, c++-format
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:98
#, c++-format
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:108
msgid "WAD installation failed: Could not finalise title import."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:140
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:175
#, c++-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:261
#: Source/Core/DiscIO/WIABlob.cpp:1710
#, c++-format
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:283 Source/Core/DiscIO/FileBlob.cpp:50
#: Source/Core/DiscIO/WIABlob.cpp:2050
#, c++-format
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:290
msgid "Files opened, ready to compress."
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:370
msgid "Done compressing disc image."
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:374 Source/Core/DiscIO/FileBlob.cpp:90
#: Source/Core/DiscIO/WIABlob.cpp:2065
#, c++-format
msgid "Failed to read from the input file \"{0}\"."
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:96
#: Source/Core/DiscIO/WIABlob.cpp:2069
#, c++-format
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:338
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Japan"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "SAD"

#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:342
msgid "Korea"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Japanese"
msgstr "Japanski"

#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "English"
msgstr "Engleski"

#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "German"
msgstr "Njemački"

#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "French"
msgstr "Francuski"

#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Spanish"
msgstr "Španjolski"

#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Italian"
msgstr "Talijanski"

#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Dutch"
msgstr "Nizozemski"

#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Simplified Chinese"
msgstr "Pojednostavljeni Kineski"

#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Traditional Chinese"
msgstr "Tradicionalni Kineski"

#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Korean"
msgstr "Korejski"

#: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:308
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-J"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:310
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-U"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:313
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "PAL"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:130
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-K"
msgstr ""

#: Source/Core/DiscIO/FileBlob.cpp:79
msgid "Unpacking"
msgstr ""

#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr ""

#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr ""

#: Source/Core/DiscIO/NANDImporter.cpp:296
#, c++-format
msgid "Unable to write to file {0}"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:107
msgid "Wii data is not public yet"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:112
msgid "Failed to connect to Redump.org"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:224
#: Source/Core/DiscIO/VolumeVerifier.cpp:323
msgid "Failed to parse Redump.org data"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:319
#, c++-format
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:349
msgid "Good dump"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:359
msgid "Bad dump"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:361
msgid "Unknown disc"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:436
msgid "The filesystem is invalid or could not be read."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:450
msgid "There are too many partitions in the first partition table."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The update partition is missing."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:466
msgid "The data partition is missing."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:470
msgid "The channel partition is missing."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:474
msgid "The install partition is missing."
msgstr ""

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:485
msgid "The Masterpiece partitions are missing."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:493
msgid "The update partition is not at its normal position."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:502
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:524
msgid "The type of a partition could not be read."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:540
#, c++-format
msgid "The {0} partition is not properly aligned."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:573
#, c++-format
msgid "The {0} partition does not seem to contain valid data."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:595
#, c++-format
msgid "The {0} partition is not correctly signed."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:602
#, c++-format
msgid "The H3 hash table for the {0} partition is not correct."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:615
#, c++-format
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:644
#, c++-format
msgid "The {0} partition does not have a valid file system."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:685
msgid "The update partition does not contain the IOS used by this title."
msgstr ""

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:707
#, c++-format
msgid "{0} (Masterpiece)"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:771
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:779
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:796
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:799
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:826
msgid "This debug disc image has the size of a retail disc image."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:843
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:849
msgid "This disc image has an unusual size."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:877
#, c++-format
msgid "The game ID is {0} but should be {1}."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:885
msgid "The game ID is inconsistent."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:896
msgid "The game ID is unusually short."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:914
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""

#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:939
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:947
msgid "This title is set to use an invalid IOS."
msgstr ""

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:961
msgid "This title is set to use an invalid common key."
msgstr ""

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:974
#, c++-format
msgid "The specified common key index is {0} but should be {1}."
msgstr ""

#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:992
msgid "The ticket is not correctly signed."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1001
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1011
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1046
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1231
#, c++-format
msgid "Content {0:08x} is corrupt."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1318
msgid "Some of the data could not be read."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1328
#, c++-format
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1339
#, c++-format
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1358
msgid "This is a good dump."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1363
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1371
msgid "Dolphin is unable to verify unlicensed discs."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1378
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1386
msgid "Dolphin is currently unable to verify Triforce games."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1396
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1403
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1410
msgid "This is a bad dump."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1419
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1425
msgid "No problems were found."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1432
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1439
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1445
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1450
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1458
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1464
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "O Dolphin-u"

#: Source/Core/DolphinQt/AboutDialog.cpp:23
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:170
msgid "%1 (%2)"
msgstr ""

#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:26
msgid "%1 commit(s) ahead of %2"
msgstr ""

#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:62
msgid "Branch: %1"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Revision: %1"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "Using Qt %1"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Check for updates"
msgstr ""

#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:73
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:75
msgid "This software should not be used to play games you do not legally own."
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "License"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "Authors"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Support"
msgstr ""

#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:91
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146
msgid "%1 points"
msgstr ""

#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101
msgid "Unlocked at %1"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106
msgid "Unlocked"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123
msgid "%1 is playing %2"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137
msgid "%1/%2"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149
msgid "Rank %1"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:47
msgid "Logged Out - Credentials Expired"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50
msgid "Login Failed - Invalid Username/Password"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53
msgid "Login Failed - No Internet Connection"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56
msgid "Login Failed - Server Error"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid "Enable RetroAchievements.org Integration"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:70
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73
msgid "Username"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:75
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:216
msgid "Log In"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:79
msgid "Log Out"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80
msgid "Login Failed"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83
msgid "Enable Hardcore Mode"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:85
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97
msgid "Enable Unofficial Achievements"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103
msgid "Enable Encore Achievements"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109
msgid "Enable Spectator Mode"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:111
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116
msgid "Show Leaderboard Tracker"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118
msgid ""
"Show the on-screen RetroAchievements leaderboard tracker.<br><br>This "
"appears in the bottom-right corner while competing in a leaderboard."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:121
msgid "Show Challenge Indicators"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:123
msgid ""
"Show the on-screen RetroAchievements challenge indicators.<br><br>These "
"appear as achievement badges in the bottom-right corner while tracking "
"progress within a challenge."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:126
msgid "Enable Discord Presence"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:128
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:130
msgid "Enable Progress Notifications"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:132
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""

#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:145
msgid "Function Settings"
msgstr ""

#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:151
msgid "Display Settings"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:218
msgid "To log in, stop the current emulation."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:304
msgid "Confirm Logout"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:304
msgid "Are you sure you want to log out of RetroAchievements?"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:318
msgid "Confirm Hardcore Off"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:318
msgid "Are you sure you want to turn hardcore mode off?"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29
#: Source/Core/DolphinQt/MenuBar.cpp:296
msgid "Achievements"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:190
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69
msgid "Settings"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346
#: Source/Core/DolphinQt/ConvertDialog.cpp:422
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:238
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:262
msgid "Progress"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:63
msgid "Leaderboards"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:43
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Address Space"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:47
msgid "Typical GameCube/Wii Address Space"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Custom Address Space"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:52
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:59
msgid "Use virtual addresses when possible"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use physical addresses"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use memory mapper configuration at time of scan"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:71
msgid "Range Start: "
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range End: "
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:87
msgid "Data Type"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:92
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:144
msgid "8-bit Unsigned Integer"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:147
msgid "16-bit Unsigned Integer"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:150
msgid "32-bit Unsigned Integer"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:153
msgid "64-bit Unsigned Integer"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:156
msgid "8-bit Signed Integer"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:159
msgid "16-bit Signed Integer"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:162
msgid "32-bit Signed Integer"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:165
msgid "64-bit Signed Integer"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:168
msgid "32-bit Float"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:171
msgid "64-bit Float"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:114
msgid "Aligned to data type length"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:121
msgid "New Search"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:161
msgid "No game running."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:101
msgid "[%1, %2]"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:111
msgid "[%1, %2] and [%3, %4]"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:119
msgid "%1 memory ranges"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:127
msgid "Address space by CPU state"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:130
msgid "Physical address space"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:133
msgid "Virtual address space"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:136
msgid "Unknown address space"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:174
msgid "Unknown data type"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "aligned"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "unaligned"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:178
msgid "%1, %2, %3, %4"
msgstr ""

#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:187
msgid "Keep addresses where value in memory"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:191
msgid "is equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:193
msgid "is not equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:195
msgid "is less than"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:197
msgid "is less than or equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "is greater than"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:201
msgid "is greater than or equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:207
msgid "this value:"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "last value"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:210
msgid "any value"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:218
msgid "Parse as Hex"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:227
msgid "Search and Filter"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:229
msgid "Refresh Current Values"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:231
msgid "Reset Results"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:237
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:457
msgid "Waiting for first scan..."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:241
msgid "Display values in Hex"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:247
msgid "Automatically update Current Values"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:289
msgid "Cannot compare against last value on first search."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:303
msgid "Failed to parse given value into target data type."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:315
msgid "Scan succeeded."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:320
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:321
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:325
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:351
msgid "%1 %2"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:330
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:348
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:334
msgid "%1 %2 %3"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:339
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:371
msgid "No game is running."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:374
msgid "Invalid parameters given to search."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:378
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:382
msgid "Unknown error occurred."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:400
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:414
msgid "Refreshed current values."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:439
msgid "Cannot refresh without results."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:498
msgid "Show in memory"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1233
msgid "Add to watch"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:511
msgid "Generate Action Replay Code(s)"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:512
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:602
msgid "Write value"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:572
msgid "Multiple errors occurred while generating AR codes."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:579
msgid "Can only generate AR code for values in virtual memory."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:582
msgid "Cannot generate AR code for this address."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:585
msgid "Internal error while generating AR code."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:592
msgid "Generated AR code(s)."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:602
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156
msgid "Value:"
msgstr "Vrijednost:"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:608
msgid "Invalid value."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:620
msgid "There was an error writing (some) values."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:47
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/GameList/GameList.cpp:1028
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:243
#: Source/Core/DolphinQt/MenuBar.cpp:713
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Description"
msgstr "Opis"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:120
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:285
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:297
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1049
msgid "Address"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
msgid "Last Value"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
msgid "Current Value"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:29
msgid "Cheats Manager"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:131
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:135
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:64
msgid "Gecko Codes"
msgstr "Gecko Kodovi"

#: Source/Core/DolphinQt/CheatsManager.cpp:140
msgid "Start New Cheat Search"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:153
msgid "Cheat Search"
msgstr "Tražilica"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:72
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107
msgid "&Add New Code..."
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:73
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108
msgid "&Edit Code..."
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:74
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109
msgid "&Remove Code"
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:133
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:312
msgid "Sort Alphabetically"
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:134
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
msgid "Show Enabled Codes First"
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:135
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:314
msgid "Show Disabled Codes First"
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
msgid "Clone and &Edit Code..."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:26
msgid "Cheat Code Editor"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:127
msgid "Creator:"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84
msgid "Notes:"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:88
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:126
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:166
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:173
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Name:"
msgstr "Ime:"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:94
msgid "Code:"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid "Parsing Error"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid "Invalid Mixed Code"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:262
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:272
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:404
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:410
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:255
#: Source/Core/DolphinQt/ConvertDialog.cpp:412
#: Source/Core/DolphinQt/ConvertDialog.cpp:459
#: Source/Core/DolphinQt/ConvertDialog.cpp:513
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:104
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:613
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:624
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1091
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1105
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:252
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:753
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:759
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:768
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:780
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:799
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:805
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:820
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:828
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:944
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:951
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:258
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
#: Source/Core/DolphinQt/GCMemcardManager.cpp:375
#: Source/Core/DolphinQt/Main.cpp:221 Source/Core/DolphinQt/Main.cpp:237
#: Source/Core/DolphinQt/Main.cpp:244 Source/Core/DolphinQt/MainWindow.cpp:317
#: Source/Core/DolphinQt/MainWindow.cpp:325
#: Source/Core/DolphinQt/MainWindow.cpp:1164
#: Source/Core/DolphinQt/MainWindow.cpp:1577
#: Source/Core/DolphinQt/MainWindow.cpp:1584
#: Source/Core/DolphinQt/MainWindow.cpp:1644
#: Source/Core/DolphinQt/MainWindow.cpp:1651
#: Source/Core/DolphinQt/MainWindow.cpp:1757
#: Source/Core/DolphinQt/MainWindow.cpp:1861
#: Source/Core/DolphinQt/MenuBar.cpp:228 Source/Core/DolphinQt/MenuBar.cpp:1400
#: Source/Core/DolphinQt/MenuBar.cpp:1490
#: Source/Core/DolphinQt/MenuBar.cpp:1513
#: Source/Core/DolphinQt/MenuBar.cpp:1528
#: Source/Core/DolphinQt/MenuBar.cpp:1559
#: Source/Core/DolphinQt/MenuBar.cpp:1584
#: Source/Core/DolphinQt/MenuBar.cpp:1801
#: Source/Core/DolphinQt/MenuBar.cpp:1813
#: Source/Core/DolphinQt/MenuBar.cpp:1825
#: Source/Core/DolphinQt/MenuBar.cpp:1847
#: Source/Core/DolphinQt/MenuBar.cpp:1873
#: Source/Core/DolphinQt/MenuBar.cpp:1925
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:312
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1107
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1117
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:352
#: Source/Core/DolphinQt/RenderWidget.cpp:125
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:456
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:477
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:498
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:542
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:579
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:602
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
msgstr "Pogreška"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Rezultirajući de-šifrirani AR kod ne sadrži niti jedan redak."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
msgid "This Gecko code doesn't contain any lines."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:38
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29
msgid "Configure Dolphin"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:58
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:65
msgid "Dolphin's cheat system is currently disabled."
msgstr ""

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32
msgid "Common"
msgstr ""

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69
msgid "Background Input"
msgstr "Prati unos podataka i u pozadini"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr ""

#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:45
msgid "Empty Value"
msgstr ""

#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:46
msgid "This field cannot be left empty. Please enter a value."
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:30
msgid "DSU Client"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:40
msgid "Nothing to configure"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:36
msgid "BetterJoy, DS4Windows, etc"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:49
msgid "Server IP Address"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:51
msgid "Server Port"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:55
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:73
msgid "Add"
msgstr "Dodaj"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:163
#: Source/Core/DolphinQt/MenuBar.cpp:1534
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:59
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:52
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:34
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
msgid "Enable"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
#: Source/Core/DolphinQt/Settings/PathPane.cpp:132
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:283
msgid "Add..."
msgstr "Dodaj..."

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:133
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:284
msgid "Remove"
msgstr "Ukloni"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Name"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:251
msgid "Size"
msgstr "Veličina"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:98
msgid "Disc"
msgstr "Disk"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146
msgid "Data Partition (%1)"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149
msgid "Update Partition (%1)"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152
msgid "Channel Partition (%1)"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:155
msgid "Install Partition (%1)"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:159
msgid "Other Partition (%1)"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217
msgid "Choose Folder to Extract To"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract Files..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253
msgid "Extract System Data..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:311
#: Source/Core/DolphinQt/ConvertDialog.cpp:522
#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/MenuBar.cpp:237 Source/Core/DolphinQt/MenuBar.cpp:1172
#: Source/Core/DolphinQt/MenuBar.cpp:1395
msgid "Success"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261
msgid "Successfully extracted system data."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
msgid "Failed to extract system data."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270
msgid "Extract Entire Disc..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294
msgid "Extract Entire Partition..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extract File..."
msgstr "Raspakirati Datoteku..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting All Files..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358
msgid "Extracting Directory..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42
msgid "Configure Controller"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "Six Axis"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "First Person"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "Orbital"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:46
msgid "Free Look Control Type"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:48
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:58
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:72
msgid "Camera 1"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:35
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:37
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:42
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:45
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:50
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:54
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:57
msgid "Section that contains all Gecko cheat codes."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:60
msgid "Section that contains all Action Replay cheat codes."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:63
msgid "Section that contains all graphics related settings."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90
msgid "Presets"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
msgid "Failed to open config file!"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
msgid "Failed to write config file!"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:156
msgid "On"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:158
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Off"
msgstr "Isključeno"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211
msgid "Editor"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:114
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:198
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:205
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:87
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "Osvježi"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:204
msgid "Open in External Editor"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:209
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Jezgra"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:211
msgid "Dual Core"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:213
msgid "MMU"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:215
msgid "Video"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Store EFB Copies to Texture Only"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:220
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "Store XFB Copies to Texture Only"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:57
msgid "Texture Cache"
msgstr "Predmemorija za Teksture"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:225
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66
msgid "Safe"
msgstr "Sigurno"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:229
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207
msgid "Medium"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:233
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Fast"
msgstr "Brzo"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:263
msgid ""
"Failed to create the configuration file:\n"
"%1"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:273
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid "Enable Dual Core"
msgstr "Omogućite korištenje dvije jezgre"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82
msgid "Enable MMU"
msgstr "Omogući MMU"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid "Enable FPRF"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid "Synchronize GPU thread"
msgstr "Sinkroniziraj GPU threadove"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid "Emulate Disc Speed"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108
msgid "DSP HLE (fast)"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "auto"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "none"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid "fake-completion"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Omogućuje Jedinicu za Upravljanje Memorijom, koja je potrebna za nekoliko "
"igrica. (UKLJUČENO= Kompatibilnost, ISKLJUČENO= Ubrzanje)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:125
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid "Deterministic dual core:"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Stereoscopy"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid "Monoscopic Shadows"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:153
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:155
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:157
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159
msgid "Depth Percentage:"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:163
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:234
msgid "Convergence:"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "Default Config (Read Only)"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:190
msgid "User Config"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:501
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:194
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Grafika"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:261
msgid ""
"Italics mark default game settings, bold marks user settings.\n"
"Right-click to remove user settings.\n"
"Graphics tabs don't display the value of a default game setting.\n"
"Anti-Aliasing settings are disabled when the global graphics backend doesn't "
"match the game setting."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:266
msgid "These settings override core Dolphin settings."
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:110
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:425
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:445
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:120
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:138
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:83
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:860
msgid "None"
msgstr "Ništa"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
msgid "Standard Controller"
msgstr "Standardni Kontroler"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GameCube Controller Adapter (USB)"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "Steering Wheel"
msgstr "Volan"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Dance Mat"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "DK Bongos"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (Integrated)"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44
msgid "GBA (TCP)"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "Keyboard Controller"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77
msgid "GameCube Controllers"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
msgid "Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:146
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:262
msgid "Configure"
msgstr "Podesi"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110
msgid "Download Codes"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:114
msgid "Download Codes from the WiiRD Database"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:128
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:168
msgid "Description:"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:404
msgid "Failed to download codes."
msgstr "Neuspjeh u preuzimanju kodova."

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:410
msgid "File contained no codes."
msgstr "Datoteka ne sadržava ni jedan kod."

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:431
msgid "Download complete"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:432
msgid "Downloaded %1 codes. (added %2)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:497
msgid "Debugging"
msgstr "Traženje/ispravljanje pogrešaka"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Log Render Time to File"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
msgid "Enable Wireframe"
msgstr "Omogući Žičani Okvir"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60
msgid "Texture Format Overlay"
msgstr "Prekriti Format Teksture"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Enable API Validation Layers"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70
msgid "Utility"
msgstr "Uslužni program"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Load Custom Textures"
msgstr "Učitaj Posebne Teksture"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76
msgid "Prefetch Custom Textures"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79
msgid "Dump EFB Target"
msgstr "Dumpiraj odabranu EFB metu"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80
msgid "Dump XFB Target"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Disable EFB VRAM Copies"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92
msgid "Enable Graphics Mods"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Texture Dumping"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108
msgid "Dump Base Textures"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Dump Mip Maps"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127
msgid "Frame Dumping"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Window Resolution"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133
msgid "Raw Internal Resolution"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:137
msgid "Resolution Type:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142
msgid "Use Lossless Codec (Ut Video)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
msgid "Bitrate (kbps):"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152
msgid "PNG Compression Level:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid "PNG Compression Level"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157
msgid "Misc"
msgstr "Razno"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid "Crop"
msgstr "Podrezati"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163
msgid "Enable Progressive Scan"
msgstr "Omogućite Progresivno Skeniranje"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:164
msgid "Backend Multithreading"
msgstr ""

#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid "Prefer VS for Point/Line Expansion"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170
msgid "Cull Vertices on the CPU"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179
msgid "Borderless Fullscreen"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:185
msgid "Experimental"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:190
msgid "Defer EFB Cache Invalidation"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192
msgid "Manual Texture Sampling"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:240
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:243
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:247
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:252
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:256
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:260
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/"
"&lt;game_id&gt;/.  This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:265
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/.  "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:284
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:307
msgid ""
"Encodes frame dumps using the Ut Video codec. If this option is unchecked, a "
"lossy Xvid codec will be used.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all.  A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression.  However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:330
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job.  May affect performance.<br><br>%1"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:340
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required.  May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions.<br><br>If this "
"setting is enabled, the Texture Filtering setting will be disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:363
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:371
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:396
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:399
msgid "Forced off because %1 doesn't support VS expansion."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:33
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:41
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:46
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:50
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:57
msgid "Color Space"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:63
msgid "Correct Color Space"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:68
msgid "NTSC-M (SMPTE 170M)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:68
msgid "NTSC-J (ARIB TR-B9)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "PAL (EBU)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:72
msgid "Game Color Space:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:79
msgid "Gamma"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:85
msgid "Game Gamma:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:87
msgid "Game Gamma"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:92
msgid "Correct SDR Gamma"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:96
msgid "SDR Display Gamma Target"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:100
msgid "sRGB"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "Custom:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:129
msgid "HDR"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:136
msgid "HDR Paper White Nits:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:138
msgid "HDR Paper White Nits"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:64
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:59
msgid "Enhancements"
msgstr "Poboljšanja"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "Auto (Multiple of 640x528)"
msgstr "Automatski (Višestruko od 640*528)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "Native (640x528)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "720p"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1080p"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1440p"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "4K"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "5K"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "8K"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97
msgid "%1x Native (%2x%3)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102
msgid "%1x Native (%2x%3) for %4"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:180
msgid "Default"
msgstr "Standardne vrijednosti"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "1x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "2x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "4x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "8x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "16x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "Force Nearest and 1x Anisotropic "
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124
msgid "Force Linear and 1x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125
msgid "Force Linear and 2x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Force Linear and 4x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127
msgid "Force Linear and 8x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Force Linear and 16x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bilinear"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: B-Spline"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: Mitchell-Netravali"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bicubic: Catmull-Rom"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Sharp Bilinear"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Area Sampling"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Scaled EFB Copy"
msgstr "Umanjena EFB kopija"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:152
msgid "Per-Pixel Lighting"
msgstr "Osvjetljenje po pikselu"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:155
msgid "Widescreen Hack"
msgstr "Prisili Široki Ekran "

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Disable Fog"
msgstr "Onemogući maglu"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158
msgid "Force 24-Bit Color"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159
msgid "Disable Copy Filter"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:162
msgid "Arbitrary Mipmap Detection"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:165
msgid "HDR Post-Processing"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Internal Resolution:"
msgstr "Interna Rezolucija:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Texture Filtering:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Output Resampling:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184
msgid "Color Correction:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
msgid "Post-Processing Effect:"
msgstr "Post-Processing Efekt:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Side-by-Side"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Top-and-Bottom"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Anaglyph"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "HDMI 3D"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "Passive"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224
msgid "Swap Eyes"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227
msgid "Use Full Resolution Per Eye"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:229
msgid "Stereoscopic 3D Mode:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231
msgid "Depth:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:307
msgid "(off)"
msgstr "(isključeno)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367
msgid "%1 doesn't support this feature."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:431
#, c-format
msgid "%1x MSAA"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:439
#, c-format
msgid "%1x SSAA"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:457
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:463
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:470
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:477
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:508
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:511
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:514
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:519
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:525
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:531
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:536
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:543
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:546
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:557
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:562
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:568
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures.<br><br>This setting is disabled when GPU "
"Texture Decoding is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:576
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586
msgid "Anti-Aliasing"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:589
msgid "Texture Filtering"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:592
msgid "Output Resampling"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:595
msgid "Color Correction"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:598
msgid "Post-Processing Effect"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:617
msgid "Stereoscopic 3D Mode"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:620
msgid "Depth"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:623
msgid "Convergence"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "Osnovno"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:59
msgid "Auto"
msgstr "Automatski"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 16:9"
msgstr "Prisili 16:9"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 4:3"
msgstr "Prisili 4:3"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Stretch to Window"
msgstr "Rastegni do Prozora"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom (Stretch)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:68
msgid "Custom Aspect Ratio:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
msgid "V-Sync"
msgstr "V-Sinkro"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79
msgid "Start in Fullscreen"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:81
msgid "Backend:"
msgstr "Upravljač:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84
msgid "Adapter:"
msgstr "Adapter:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Aspect Ratio:"
msgstr "Omjer Slike:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:100
msgid "Precision Frame Timing"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102
msgid ""
"Uses high resolution timers and \"busy waiting\" for improved frame pacing."
"<br><br>This will marginally increase power usage."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111
msgid "Auto-Adjust Window Size"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114
msgid "Render to Main Window"
msgstr "Obrađivati u Glavnom prozoru"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122
msgid "Shader Compilation"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Specialized (Default)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Exclusive Ubershaders"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Hybrid Ubershaders"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:129
msgid "Skip Drawing"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:138
msgid "Compile Shaders Before Starting"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:184
msgid "Confirm backend change"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select %1.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:234
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:241
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:270
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:280
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:285
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292
msgid "Backend"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:196
msgid "Adapter"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:299
msgid "Aspect Ratio"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:302
msgid "Custom Aspect Ratio Width"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303
msgid "Custom Aspect Ratio Height"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:345
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:348
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:60
msgid "Hacks"
msgstr "Hacks"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:202
msgid "Advanced"
msgstr "Napredno"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39
msgid "Embedded Frame Buffer (EFB)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42
msgid "Skip EFB Access from CPU"
msgstr "Ignoriraj EFB zahtjev procesora"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignoriraj Promjene Formata"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48
msgid "Defer EFB Copies to RAM"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63
msgid "GPU Texture Decoding"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "Accuracy:"
msgstr "Kvaliteta:"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "External Frame Buffer (XFB)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Skip Presenting Duplicate Frames"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Vertex Rounding"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Save Texture Cache to State"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "VBI Skip"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134
msgid "%1 doesn't support this feature on your system."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:167
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:172
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:177
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:183
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:190
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:196
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br>Enabling this also forces an effect equivalent to "
"the Skip Presenting Duplicate Frames setting.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:208
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br>Disable this option for optimal frame pacing."
"<br><br>This setting is unavailable when Immediately Present XFB or VBI Skip "
"is enabled. In those cases, duplicate frames are never presented."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap "
"Detection will be disabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. <br><br>Enabling this also "
"forces the effect of the Skip Presenting Duplicate Frames setting."
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251
msgid "Texture Cache Accuracy"
msgstr ""

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr ""

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr ""

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr ""

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: %1"
msgstr ""

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: %1"
msgstr ""

#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49
msgid "Graphics mods are currently disabled."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr ""

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:29
msgid "Only approved codes will be applied in hardcore mode."
msgstr ""

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:32
msgid "Achievement Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:49
msgid "File Details"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:55
msgid "Path:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:61
msgid "File Size:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:68
msgid "File Format:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:72
#: Source/Core/DolphinQt/ConvertDialog.cpp:206
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:191
msgid "No Compression"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:73
#: Source/Core/DolphinQt/ConvertDialog.cpp:63
msgid "Compression:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:78
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Block Size:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Game Details"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Disc %2, Revision %3)"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:106
msgid "%1 (Revision %3)"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:130
msgid "Triforce ID:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:132
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Game ID:"
msgstr "Identifikacija Igre:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:133
msgid "Country:"
msgstr "Država:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:134
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:167
msgid "Maker:"
msgstr "Tvorac:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:137
msgid "Apploader Date:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "IOS Version:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
msgid "Banner Details"
msgstr "Detalji Transparenta"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:162
msgid "Show Language:"
msgstr "Pokaži Jezik:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:180
msgid "Banner:"
msgstr "Transparent:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "Save as..."
msgstr "Snimi kao..."

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:206
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:218
#: Source/Core/DolphinQt/GBAWidget.cpp:250
#: Source/Core/DolphinQt/MainWindow.cpp:791
#: Source/Core/DolphinQt/MainWindow.cpp:1448
#: Source/Core/DolphinQt/MainWindow.cpp:1460
msgid "Select a File"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:207
msgid "PNG image file (*.png);; All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:25
msgid "Log Configuration"
msgstr "Konfiguracija Zapisa"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Verbosity"
msgstr "Preopširno"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
msgid "Notice"
msgstr "Napomena"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:92
msgid "Info"
msgstr "Info"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:97
msgid "Debug"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Logger Outputs"
msgstr "Ispisi Bilježenja"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Write to File"
msgstr "Piši u Datoteku"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Write to Console"
msgstr "Piši u Konsolu"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:63
msgid "Write to Window"
msgstr "Pisati na Prozor"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:65
msgid "Log Types"
msgstr "Tipovi Zapisa"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:68
msgid "Toggle All Log Types"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:244
msgid "Log"
msgstr "Zapis"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
msgid "Word Wrap"
msgstr "Word Wrap"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:177
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115
msgid "Clear"
msgstr "Očisti"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Default Font"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Monospaced Font"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Selected Font"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41
msgid "Incremental Rotation (rad/sec)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "GameCube Controller Adapter at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:37
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:308
msgid "Enable Rumble"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:38
msgid "Simulate DK Bongos"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:69
msgid "Adapter Detected"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:73
msgid "Error Opening Adapter: %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:77
msgid "No Adapter Detected"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:476
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:260
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:42
msgid "Wii Remote %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "Window Size"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:147
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Snimi"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:146
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117
msgid "Load"
msgstr "Učitaj"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Input"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Output"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Input"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Output"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "Detect Input"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "Test Output"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315
msgid "Operators"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:319
msgid "! Not"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:320
msgid "* Multiply"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:321
msgid "/ Divide"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322
msgid "% Modulo"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
msgid "+ Add"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324
msgid "- Subtract"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325
msgid "> Greater-than"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326
msgid "< Less-than"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327
msgid "& And"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "^ Xor"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329
msgid "? Conditional"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331
msgid "| Or"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332
msgid "$ User Variable"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335
msgid ", Comma"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:339
msgid "Functions"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:365
msgid "User Variables"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:367
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370
msgid "Reset Values"
msgstr ""

#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:379
msgid "Multiplier"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:529
msgid "[ ... ]"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:533
#: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:57
msgid "[ Press Now ]"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
msgid "The expression contains a syntax error."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:722
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:742
msgid "default"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:744
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:130
msgid "disconnected"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:796
msgid "Invalid Expression."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Lijevi-klik za otkrivanje unosa.\n"
"Srednji-klik za brisanje.\n"
"Desni-klik za više opcija."

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""

#. i18n: A button to start the process of game controller analog stick mapping and calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1071
msgid "Map and Calibrate"
msgstr ""

#. i18n: A button to start the process of game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1074
msgid "Calibrate"
msgstr ""

#. i18n: A button to calibrate the center and extremities of a game controller analog stick.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1077
msgid "Center and Calibrate"
msgstr ""

#. i18n: A button to reset game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1080
msgid "Reset Calibration"
msgstr ""

#. i18n: A button to stop a game controller button mapping process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1107
msgid "Cancel Mapping"
msgstr ""

#. i18n: A button to abort a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1133
msgid "Cancel Calibration"
msgstr ""

#. i18n: A button to finalize a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1137
msgid "Finish Calibration"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:181
msgid "Use Mouse Controlled Pointing"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:259
msgid "Advanced Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:265
msgid "Reset All"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:383
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:715
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:184
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "..."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:107
msgid "Device"
msgstr "Uređaj"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117
msgid "Create Mappings for Other Devices"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120
msgid "Wait for Alternate Input Mappings"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid "Enable Iterative Input Mapping"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:144
msgid "Profile"
msgstr "Profil"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:529
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:542
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:29
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Obriši"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:156
msgid "Open Folder"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
msgid "The profile '%1' does not exist"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
#: Source/Core/DolphinQt/ConvertDialog.cpp:271
#: Source/Core/DolphinQt/ConvertDialog.cpp:394
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/GameList/GameList.cpp:861
#: Source/Core/DolphinQt/MainWindow.cpp:988
#: Source/Core/DolphinQt/MainWindow.cpp:1778
#: Source/Core/DolphinQt/WiiUpdate.cpp:139
msgid "Confirm"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294
msgid "Are you sure that you want to delete '%1'?"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295
#: Source/Core/DolphinQt/GameList/GameList.cpp:863
msgid "This cannot be undone!"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312
msgid "Successfully deleted '%1'."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448
msgid "Game Boy Advance at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507
msgid "Game Boy Advance"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453
msgid "GameCube Keyboard at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454
msgid "GameCube Keyboard"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461
msgid "GameCube Controller at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:462
msgid "GameCube Controller"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466
msgid "GameCube Microphone Slot %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:477
msgid "General and Options"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:478
msgid "Motion Simulation"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:479
msgid "Motion Input"
msgstr ""

#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495
msgid "TAS Tools"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:499
msgid "Wii and Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500
msgid "Controller Profile"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:502
msgid "USB Emulation"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:505
msgid "Save and Load State"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:506
msgid "Other State Management"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508
msgid "Hotkey Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:515
msgid "Rotation"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:516
msgid "Free Look Controller %1"
msgstr ""

#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:555
msgid "%1 (Stock)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:132
msgid "Extension Motion Input"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:133
msgid "Extension Motion Simulation"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"These controls are designed to interface directly with motion sensor "
"hardware. They are not intended for mapping traditional buttons, triggers or "
"axes. You might need to configure alternate input sources before using these "
"controls."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Configure Extension"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"The controls under Accelerometer and Gyroscope are designed to interface "
"directly with motion sensor hardware. They are not intended for mapping "
"traditional buttons, triggers or axes. You might need to configure alternate "
"input sources before using these controls."
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:62
msgid "Patch name"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Type"
msgstr "Tip"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130
msgid "8-bit"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "16-bit"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "32-bit"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:149
msgid "Conditional"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Comparand:"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:154
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:246
msgid "Address:"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
msgid "You have to enter a name."
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:47
msgid "&Add..."
msgstr ""

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:49
msgid "&Remove"
msgstr ""

#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:119
msgid "%1 (Copy)"
msgstr ""

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:188
msgid "&Edit..."
msgstr ""

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:188
msgid "&Clone..."
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "Zakrpe"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "AR Kodovi"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Graphics Mods"
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73
msgid "Verify"
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:78
msgid "Filesystem"
msgstr "Datotečni sustav"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:195
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:196
msgid "Interface"
msgstr "Sučelje"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:197
msgid "On-Screen Display"
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:198
msgid "Audio"
msgstr "Zvuk"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:199
#: Source/Core/DolphinQt/Settings/PathPane.cpp:29
msgid "Paths"
msgstr "Mape"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:200
msgid "GameCube"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Problem"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Severity"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "CRC32:"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "MD5:"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "SHA-1:"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87
msgid "Redump.org Status:"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
msgid "Verify Integrity"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:108
msgid "Calculate"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:163
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:165
msgid "Verifying"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204
msgid "Low"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:210
msgid "High"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:82
msgid "Scanning for adapters..."
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113
msgid "Automatic"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:146
msgid "More Options..."
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:192
msgid "Wii Remotes"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195
msgid "Passthrough a Bluetooth adapter"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:199
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215
msgid "Sync"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:226
msgid "Sync real Wii Remotes and pair them"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:227
msgid "Reset all saved Wii Remote pairings"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:228
msgid "Emulate the Wii's Bluetooth adapter"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:229
msgid "Continuous Scanning"
msgstr "Neprekidno Skeniranje"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:230
msgid "Real Balance Board"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:231
msgid "Enable Speaker Data"
msgstr "Omogući Zvučne Podatke"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:232
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
msgid "Emulated Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
msgid "Real Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:288
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:355
msgid "Select a Bluetooth Device"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:387
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:403
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:42
msgid "Convert"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:66
msgid "Compression Level:"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Remove Junk Data (Irreversible):"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:71
msgid "Convert..."
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:74
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""

#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:204
msgid "%1 (slow)"
msgstr ""

#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:222
msgid "%1 (recommended)"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:272
msgid "Are you sure?"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:290
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:314
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:332
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:336
msgid "GCZ GC/Wii images (*.gcz)"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:340
msgid "WIA GC/Wii images (*.wia)"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:344
msgid "RVZ GC/Wii images (*.rvz)"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "Save Converted Images"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:366
msgid "Save Converted Image"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:395
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:413
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
msgid "Converting..."
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:428
msgid ""
"Converting...\n"
"%1"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:441
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:460
msgid "Failed to open the input file \"%1\"."
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:514
msgid "Dolphin failed to complete the requested action."
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:523
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:45
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:18
msgid "Instruction"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:58
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:106
msgid "No input"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:120
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:57
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:122
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:58
msgid "Instruction: %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
#: Source/Core/DolphinQt/MenuBar.cpp:1506
#: Source/Core/DolphinQt/MenuBar.cpp:1565
#: Source/Core/DolphinQt/MenuBar.cpp:1832
#: Source/Core/DolphinQt/MenuBar.cpp:1857
msgid "Input"
msgstr "Unos"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:361
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
#: Source/Core/DolphinQt/MainWindow.cpp:796
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
#: Source/Core/DolphinQt/Settings/PathPane.cpp:53
msgid "All Files"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr ""

#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:201
msgid "Branch Watch Tool"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:251
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:585
msgid "Start Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:256
msgid "Clear Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:260
msgid "Code Path Was Taken"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:265
msgid "Code Path Not Taken"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:276
msgid "Tool Controls"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:305
msgid "Branch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306
msgid "Branch (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307
msgid "Branch Conditional"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308
msgid "Branch Conditional (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309
msgid "Branch to Link Register"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Branch to Link Register (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Branch Conditional to Link Register"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
msgid "Branch Conditional to Link Register (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313
msgid "Branch to Count Register"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314
msgid "Branch to Count Register (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:315
msgid "Branch Conditional to Count Register"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:316
msgid "Branch Conditional to Count Register (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:319
msgid "Branch Type"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:343
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Origin Symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344
msgid "Origin Min"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Origin Max"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Destination Symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:347
msgid "Destination Min"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:348
msgid "Destination Max"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:351
msgid "Origin and Destination"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:374
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:323
msgid "true"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:375
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:378
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:321
msgid "false"
msgstr ""

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:380
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:156
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:275
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:277
msgid "Condition"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:388
msgid "Branch Was Overwritten"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:393
msgid "Branch Not Overwritten"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:398
msgid "Wipe Recent Hits"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:409
msgid "Misc. Controls"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:417
#: Source/Core/DolphinQt/GCMemcardManager.cpp:111
msgid "&Delete"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:420
msgid "Invert &Condition"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:424
msgid "Invert &Decrement Check"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:428
msgid "Make &Unconditional"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:432
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592
msgid "&Copy Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:435
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:619
msgid "Insert &NOP"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:438
msgid "Insert &BLR"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:441
msgid "Set Brea&kpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:443
msgid "&Break on Hit"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444
msgid "&Log on Hit"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:446
msgid "Break &and Log on Hit"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Origin"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Destination"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Recent Hits"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Total Hits"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501
msgid "&Branch Type"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502
msgid "&Origin and Destination"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:503
msgid "&Condition"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:504
msgid "&Misc. Controls"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511
#: Source/Core/DolphinQt/MenuBar.cpp:246
msgid "&File"
msgstr "&Datoteka"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512
msgid "&Save Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513
msgid "Save Branch Watch &As..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514
msgid "&Load Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:515
msgid "Load Branch Watch &From..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:516
msgid "A&uto Save"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:521
msgid "&Tool"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:523
msgid "Hide &Controls"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:525
msgid "Ignore &Apploader Branch Hits"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:527
msgid "This only applies to the initial boot of the emulated software."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532
msgid "Column &Visibility"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533
msgid "&Toolbar Visibility"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:534
msgid "Wipe &Inspection Data"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:535
#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "&Help"
msgstr "&Pomoć"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:579
msgid "Pause Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:613
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:624
msgid "There is nothing to save!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:629
msgid "Save Branch Watch Snapshot"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:631
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:648
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:811
msgid "Text file (*.txt);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:646
msgid "Load Branch Watch Snapshot"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:732
msgid "Branch Watch Tool Help (1/4)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:733
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:745
msgid "Branch Watch Tool Help (2/4)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:746
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:753
msgid "Branch Watch Tool Help (3/4)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:754
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:765
msgid "Branch Watch Tool Help (4/4)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:766
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the instruction column of a row selection is right-clicked, an action to "
"invert the branch instruction's condition and an action to invert the branch "
"instruction's decrement check will be available, but only if the branch "
"instruction is a conditional one.\n"
"\n"
"If the condition column of a row selection is right-clicked, an action to "
"make the branch instruction unconditional will be available, but only if the "
"branch instruction is a conditional one.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""

#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:809
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1052
msgid "Candidates: %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1055
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1066
msgid "Zero candidates remaining."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1070
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1092
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1106
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr ""

#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Instr."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Cond."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:27
msgid "New Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:38
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:57
msgid "Edit Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:98
msgid "Instruction Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:116
msgid "Memory Breakpoint"
msgstr ""

#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:124
msgid "Range"
msgstr "Domet"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:129
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:128
msgid "To:"
msgstr ""

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Read"
msgstr ""

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:133
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:277
msgid "Write"
msgstr ""

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:135
msgid "Read or Write"
msgstr ""

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Write to Log"
msgstr ""

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:140
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Break"
msgstr ""

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:142
msgid "Write to Log and Break"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:169
msgid "Action"
msgstr ""

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:175
msgid "Condition:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:246
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126
msgid "From:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:253
msgid "Invalid input for the field \"%1\""
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:297
msgid "From"
msgstr "Iz"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:306
msgid "To"
msgstr "Do"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:324
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, "
"dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, "
"dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, "
"mmcr1, pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: *  / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""

#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:370
msgid "Conditional help"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98
msgid "Breakpoints"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit Conditional"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit conditional expression"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Active"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Function"
msgstr ""

#. i18n: The address where a breakpoint ends
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "End Addr"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:527
msgid "Show in Code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:528
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:541
msgid "Edit..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:540
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358
msgid "Show in Memory"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
msgid "Parameters"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:156
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid "Symbols"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:165
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:157
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:258
msgid "Notes"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:166
msgid "Branches"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:393
msgid "--> %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588
msgid "Follow &Branch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594
msgid "Copy &Function"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596
msgid "Copy Code &Line"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Copy &Hex"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Show in &Memory"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "Show Target in Memor&y"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603
msgid "Copy Tar&get Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "&Add function symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "&Edit function symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1215
msgid "Add Note"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:612
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1217
msgid "Edit Note"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:616
msgid "Run &to Here"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:617
msgid "PPC vs Host"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:618
msgid "&Insert BLR"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:621
msgid "Re&place Instruction"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623
msgid "Assemble Instruction"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625
msgid "Restore Instruction"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:650
msgid "Run Until (Ignoring Breakpoints)"
msgstr ""

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:652
msgid "%1's value is hit"
msgstr ""

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:655
msgid "%1's value is used"
msgstr ""

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658
msgid "%1's value is changed"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700
msgid "Run Until"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:296
msgid "Keep Running"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:720
msgid "Overwritten"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:721
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed:   %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:734
msgid "Value tracked to current instruction."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:760
msgid ""
"Instructions executed:   %1\n"
"Value contained in:\n"
"Registers:   %2\n"
"Memory:   %3"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:906
msgid "Add Function Symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:907
msgid "Force new function symbol to be made at %1?"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:996
msgid "Delete Function Symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:997
msgid ""
"Delete function symbol: %1\n"
"at %2?"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1079
msgid "Delete Note"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1080
msgid ""
"Delete Note: %1\n"
"at %2?"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:46
msgid "Code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116
msgid "Search Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:119
msgid "When enabled, prevents automatic updates to the code view."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120
msgid "Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:150
msgid "Callstack"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:162
msgid "Calls"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:166
msgid "Callers"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:400
msgid "Invalid callstack"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564
msgid "Step successful!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:589
msgid "Step over in progress..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:664
msgid "Breakpoint encountered! Step out aborted."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:666
msgid "Step out timed out!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:668
msgid "Step out successful!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
msgid "Edit Symbol"
msgstr ""

#. i18n: %1 is an address. %2 is a warning message.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:33
msgid ""
"Editing symbol starting at: %1\n"
"%2"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:34
msgid ""
"Editing note starting at: %1\n"
"%2"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:36
msgid "Warning: Must save the symbol map for changes to be kept."
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Symbol name"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Note name"
msgstr ""

#. i18n: The address where a symbol ends
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:42
msgid "End Address"
msgstr ""

#. i18n: The number of lines of code
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:44
msgid "Lines"
msgstr ""

#. i18n: There's a text field immediately to the right of this label where 8 hexadecimal digits
#. can be entered. The "0x" in this string acts as a prefix to the digits to indicate that they
#. are hexadecimal.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:48
msgid "Size: 0x"
msgstr ""

#. i18n: PPC Feature Flags
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:386
msgid "PPC Feat. Flags"
msgstr ""

#. i18n: Effective Address
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:388
msgid "Eff. Address"
msgstr ""

#. i18n: Code Buffer Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:390
msgid "Code Buff. Size"
msgstr ""

#. i18n: Repeat Instructions
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:392
msgid "Repeat Instr."
msgstr ""

#. i18n: Host Near Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:394
msgid "Host N. Size"
msgstr ""

#. i18n: Host Far Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:396
msgid "Host F. Size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:643
msgid "Run Count"
msgstr ""

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:398
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:645
msgid "Cycles Spent"
msgstr ""

#. i18n: Cycles Average
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400
msgid "Cycles Avg."
msgstr ""

#. i18n: Cycles Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:402
msgid "Cycles %"
msgstr ""

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:651
msgid "Time Spent (ns)"
msgstr ""

#. i18n: Time Average (ns)
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405
msgid "Time Avg. (ns)"
msgstr ""

#. i18n: Time Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:407
msgid "Time %"
msgstr ""

#. i18n: "Symbol" means debugging symbol (its name in particular).
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:656
msgid "Symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Stop Profiling"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Start Profiling"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:183
msgid "Free memory:"
msgstr ""

#. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale
#. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:189
msgid " %1 %2 (%3% fragmented)"
msgstr ""

#. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs.
#. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a
#. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's
#. recompilation was when considering the host instruction count vs the PPC instruction count.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:241
msgid "Host instruction count: %1 near %2 far (%3% blowup)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:370
msgid "Effective address %1 has no physical address translation."
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:515
msgid "JIT Blocks"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:571
msgid "Min Effective Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:574
msgid "Max Effective Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:577
msgid "Recompiles Physical Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:581
msgid "Symbol Name"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:590
msgid "Toggle software JIT block profiling (will clear the JIT cache)."
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:595
#: Source/Core/DolphinQt/MenuBar.cpp:926
msgid "Clear Cache"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599
msgid "Wipe Profiling"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:600
msgid "Re-initialize software JIT block profiling data."
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:611
msgid "PPC Instruction Coverage"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613
msgid "Host Near Code Cache"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:614
msgid "Host Far Code Cache"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625
msgid "View &Code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:626
msgid "&Erase Block(s)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:633
msgid "PPC Feature Flags"
msgstr ""

#. i18n: "Effective" means this memory address might be translated within the MMU.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635
msgid "Effective Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:636
msgid "Code Buffer Size"
msgstr ""

#. i18n: This means to say it is a count of PPC instructions recompiled more than once.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:638
msgid "Repeat Instructions"
msgstr ""

#. i18n: "Near Code" refers to the near code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:640
msgid "Host Near Code Size"
msgstr ""

#. i18n: "Far Code" refers to the far code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642
msgid "Host Far Code Size"
msgstr ""

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:647
msgid "Cycles Average"
msgstr ""

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:649
msgid "Cycles Percent"
msgstr ""

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653
msgid "Time Average (ns)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:654
msgid "Time Percent"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1202
msgid "Copy Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1204
msgid "Copy Hex"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1207
msgid "Copy Value"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1218
msgid "Add or edit region label"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1229
msgid "Show in code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:48
msgid "Memory"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117
msgid "Offset"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127
msgid "Hex"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:128
msgid "Set &Value"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Value"
msgstr "Vrijednost"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Hex Byte String"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "ASCII"
msgstr ""

#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr ""

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155
msgid "Double"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "Unsigned 8"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
msgid "Unsigned 16"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
msgid "Unsigned 32"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "Signed 8"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:151
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "Signed 16"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
msgid "Signed 32"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
#: Source/Core/DolphinQt/MenuBar.cpp:598 Source/Core/DolphinQt/MenuBar.cpp:600
msgid "Search"
msgstr "Traži"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:159
msgid "Find &Next"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160
msgid "Find &Previous"
msgstr ""

#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175
msgid "Effective"
msgstr ""

#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178
msgid "Auxiliary"
msgstr ""

#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181
msgid "Physical"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Display Type"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Hex 8"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Hex 16"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Hex 32"
msgstr ""

#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210
msgid "Fixed Alignment"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211
msgid "Type-based Alignment"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212
msgid "No Alignment"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:215
msgid "4 Bytes"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:216
msgid "8 Bytes"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217
msgid "16 Bytes"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:220
msgid "Dual View"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:228
msgid "Memory breakpoint options"
msgstr ""

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:235
msgid "Read and write"
msgstr ""

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:239
msgid "Read only"
msgstr ""

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:243
msgid "Write only"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:253
msgid "Labels"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:139
msgid "Data"
msgstr ""

#. i18n: Filter is a verb. Typing into this text box will filter the label list so that only
#. labels containing the typed text are shown.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:267
msgid "Filter Label List"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:280
#: Source/Core/DolphinQt/MenuBar.cpp:470
msgid "&View"
msgstr "&Pogled"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:283
msgid "&Import"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:284
msgid "&Load file to current address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:290
msgid "&Auto update memory values"
msgstr ""

#. i18n: Highlight is a verb (this is the label of a checkbox)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:302
msgid "&Highlight recently changed values"
msgstr ""

#. i18n: Highlight is a noun (clicking this lets you select a color)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:308
msgid "Highlight &color"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:312
msgid "&Show symbols and notes"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:320
msgid "&Export"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:321
msgid "Dump &MRAM"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:322
msgid "Dump &ExRAM"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:323
msgid "Dump &ARAM"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:324
msgid "Dump &FakeVMEM"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:753
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:799
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1016
msgid "Bad address provided."
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:759
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:805
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1022
msgid "Bad offset provided."
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:768
msgid "Bad value provided."
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:780
msgid "Target address range is invalid."
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:809
msgid "Select a file"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:810
msgid "All files (*)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:820
msgid "Unable to open file."
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:828
msgid "Unable to read file."
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:945
msgid "Failed to dump %1: Can't open file"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:952
msgid "Failed to dump %1: Failed to write to file"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1030
msgid "Bad Value Given"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1052
msgid "Match Found"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1064
msgid "No Match"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:243
msgid "Yes"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:243
msgid "No"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:183
msgid "Network"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:346
msgid "Socket table"
msgstr ""

#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "FD"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Domain"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "State"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Blocking"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:369
msgid "SSL context"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:239
msgid "ID"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Hostname"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:391
msgid "Dump options"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397
msgid "Dump decrypted SSL reads"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398
msgid "Dump decrypted SSL writes"
msgstr ""

#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:400
msgid "Dump root CA certificates"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:401
msgid "Dump peer certificates"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:402
msgid "Dump GameCube BBA traffic"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:403
msgid "Open dump folder"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:406
msgid "Network dump format:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:430
msgid "Security options"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:434
msgid "Verify certificates"
msgstr ""

#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:447
msgid "PCAP"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:448
msgid "Binary SSL"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:449
msgid "Binary SSL (read)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:450
msgid "Binary SSL (write)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:34
msgid "New instruction:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
msgid "Invalid input provided"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:26
msgid "Registers"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Add memory &breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
msgid "Signed Integer"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Unsigned Integer"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:159
msgid "All Hexadecimal"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161
msgid "All Signed Integer"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:163
msgid "All Unsigned Integer"
msgstr ""

#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166
msgid "All Float"
msgstr ""

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169
msgid "All Double"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:178
msgid "Run until hit (ignoring breakpoints)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371
msgid "Update"
msgstr "Ažuriraj"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:293
msgid "Timed Out"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Thread context"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151
msgid "Current context"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:154
msgid "Current thread"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:157
msgid "Default thread"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166
msgid "Active thread queue"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Head"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:174
msgid "Tail"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Active threads"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Detached"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "Suspended"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Base priority"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Effective priority"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack end"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack start"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:194
msgid "errno"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:195
msgid "Specific"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:213
msgid "Selected thread context"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:235
msgid "Selected thread callstack"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "Back Chain"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "LR Save"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "READY"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "RUNNING"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "WAITING"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "MORIBUND"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:300
msgid "UNKNOWN"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr ""

#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Decimalan"

#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr ""

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
msgid "Enter address to watch:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
msgid "Invalid watch address: %1"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340
msgid "&Delete Watches"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343
msgid "&Lock Watches"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "&Unlock Watches"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Delete Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362
msgid "&Add Memory Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:52
msgid "✔ Invite"
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✖ Decline"
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:57
msgid ""
"%1\n"
"wants to join your party."
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:28
msgid "Logitech USB Microphone Manager"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:46
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:47
msgid "Some settings cannot be changed when emulation is running."
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:65
msgid "Emulate Logitech USB Mic %1"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:75
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:60
msgid "Microphone Configuration"
msgstr ""

#. i18n: %1 is a number from 1 to 4.
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:81
msgid "Microphone %1 Configuration"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:84
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:63
msgid "Mute"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:95
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:98
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:78
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:81
#, c-format
msgid "Volume modifier (value: %1dB)"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:118
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:99
msgid "Audio backend unsupported"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:121
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:102
msgid "Autodetect preferred microphone"
msgstr ""

#. i18n: Window for managing the Wii Speak microphone
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:28
msgid "Wii Speak Manager"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:53
msgid "Emulate Wii Speak"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83
msgid "Search Current Object"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
msgid "Next Match"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Previous Match"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141
msgid "No recording loaded."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145
msgid "Recording"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:155
msgid "Frame %1"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:174
msgid "Object %1"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176
msgid "EFB copy %1"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290
msgid "Call display list at %1 with size %2"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:391
msgid "Invalid search parameters (no object selected)"
msgstr "Nevažeći parametri potrage (objekt nije odabran)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:401
msgid "Invalid search string (only even string lengths supported)"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:418
msgid "Invalid search string (couldn't convert to number)"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:464
msgid "Found %1 results for \"%2\""
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:531
msgid "BP register "
msgstr "BP registar"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:536
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:553
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:568
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:722
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:725
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:728
msgid "No description available"
msgstr "Opis nije dostupan"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:548
msgid "CP register "
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:563
msgid "XF register "
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:583
msgid "Usually used for position matrices"
msgstr ""

#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:589
msgid "Usually used for normal matrices"
msgstr ""

#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:593
msgid "Usually used for tex coord matrices"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596
msgid "Usually used for light objects"
msgstr ""

#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:613
msgid "Primitive %1"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40
#: Source/Core/DolphinQt/MenuBar.cpp:278
msgid "FIFO Player"
msgstr "FIFO Pokretač Datoteka"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97
msgid "File Info"
msgstr "Informacije o Datoteci"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:107
msgid "Object Range"
msgstr "Domet Objekta"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122
msgid "Frame Range"
msgstr "Domet Slike"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Playback Options"
msgstr "Postavke Reprodukcije"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Early Memory Updates"
msgstr "Rana Ažuriranja Memorije"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
msgid "Loop"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149
msgid "Recording Options"
msgstr "Opcije Snimanja Videa"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:152
msgid "Frames to Record:"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Load..."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
msgid "Save..."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:167
msgid "Record"
msgstr "Snimi Video"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:183
msgid "Play / Record"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:184
msgid "Analyze"
msgstr "Analiziraj"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:221
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:225
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:235
msgid "Open FIFO Log"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:236
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:247
msgid "Dolphin FIFO Log (*.dff)"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:246
msgid "Save FIFO Log"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:258
msgid "Failed to save FIFO log."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:309
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:337
msgid "Recording..."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:341
msgid "No file loaded / recorded."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:308
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:196
msgid "Refreshing..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:309
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:321
#: Source/Core/DolphinQt/Settings/PathPane.cpp:41
msgid "Select a Directory"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Convert Selected Files..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:418
msgid "Export Wii Saves"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:422
msgid "Delete Selected Files..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:429
msgid "&Properties"
msgstr "&Svojstva"

#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "&Wiki"
msgstr "&Wiki"

#: Source/Core/DolphinQt/GameList/GameList.cpp:439
msgid "Start with Riivolution Patches..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Set as &Default ISO"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:447
msgid "Convert File..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:449
msgid "Change &Disc"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:460
msgid "Perform System Update"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:472
msgid "Install to the NAND"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:473
msgid "Uninstall from the NAND"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Open Wii &Save Folder"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid "Export Wii Save"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:512
msgid "Open GameCube &Save Folder"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:516
msgid "Open &Containing Folder"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:517
msgid "Delete File..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:519
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "Add Shortcut to Desktop"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "There was an issue adding a shortcut to the desktop"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:530
#: Source/Core/DolphinQt/GameList/GameList.cpp:1039
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:261
#: Source/Core/DolphinQt/MenuBar.cpp:724
msgid "Tags"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:551
msgid "New Tag..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:552
msgid "Remove Tag..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:556
msgid "Host with NetPlay"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:605
#: Source/Core/DolphinQt/MenuBar.cpp:1319
msgid "Select Export Directory"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:625
#: Source/Core/DolphinQt/GameList/GameList.cpp:630
#: Source/Core/DolphinQt/MenuBar.cpp:1325
msgid "Save Export"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:626
msgid "Failed to export the following save files:"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:630
msgid "Successfully exported save files"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/GameList/GameList.cpp:885
#: Source/Core/DolphinQt/MenuBar.cpp:1177
msgid "Failure"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:668
#: Source/Core/DolphinQt/MenuBar.cpp:1173
msgid "Successfully installed this title to the NAND."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:669
#: Source/Core/DolphinQt/MenuBar.cpp:1177
msgid "Failed to install this title to the NAND."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:683
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:696
msgid "Successfully removed this title from the NAND."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:697
msgid "Failed to remove this title from the NAND."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:750
#: Source/Core/DolphinQt/GameList/GameList.cpp:812
msgid "No save data found."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:862
msgid "Are you sure you want to delete this file?"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:886
msgid "Failed to delete the selected file."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:887
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1025
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Platform"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1026
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:241
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
#: Source/Core/DolphinQt/MenuBar.cpp:711
msgid "Banner"
msgstr "Transparent"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1027
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:237
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:712
msgid "Title"
msgstr "Naslov"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:245
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "Maker"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1030
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:247
#: Source/Core/DolphinQt/MenuBar.cpp:715
msgid "File Name"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1031
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:249
#: Source/Core/DolphinQt/MenuBar.cpp:716
msgid "File Path"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1032
#: Source/Core/DolphinQt/MenuBar.cpp:717
msgid "Game ID"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1033
#: Source/Core/DolphinQt/MenuBar.cpp:718
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
msgid "Region"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1034
#: Source/Core/DolphinQt/MenuBar.cpp:719
msgid "File Size"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1035
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:253
#: Source/Core/DolphinQt/MenuBar.cpp:720
msgid "File Format"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1036
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:255
#: Source/Core/DolphinQt/MenuBar.cpp:721
msgid "Block Size"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1037
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:722
msgid "Compression"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1038
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:259
#: Source/Core/DolphinQt/MenuBar.cpp:723
msgid "Time Played"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1148
msgid "New tag"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1148
msgid "Name for a new tag:"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1160
msgid "Remove tag"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1160
msgid "Name of the tag to remove:"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:106
msgid " (Disc %1)"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:204
msgid "%1h %2m"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:196
msgid "Select e-Reader Cards"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:196
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:219
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 "
"*.ss9);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:251
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:393
msgid "Dis&connected"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:393
msgid "&Connected"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:399
msgid "L&oad ROM..."
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:403
msgid "&Unload ROM"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:407
msgid "&Scan e-Reader Card(s)..."
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:411
#: Source/Core/DolphinQt/MenuBar.cpp:382
msgid "&Reset"
msgstr "&Resetiraj"

#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "Save Game"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:417
msgid "&Import Save Game..."
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:420
msgid "&Export Save Game..."
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:425
msgid "&Import State..."
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:428
msgid "&Export State..."
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:431
msgid "&Mute"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:439
msgid "&1x"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:441
msgid "&2x"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:443
msgid "&3x"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:445
msgid "&4x"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:448
msgid "&Borderless Window"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:453
msgid "Always on &Top"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:458
msgid "&Interframe Blending"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/MainWindow.cpp:1757
#: Source/Core/DolphinQt/RenderWidget.cpp:125
msgid "Failed to open '%1'"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr ""

#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr ""

#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73
msgid "Create New Memory Card"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:430
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:674
msgid "All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:99
msgid "GameCube Memory Card Manager"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:115
msgid "&Export as .gci..."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:116
msgid "Export as .&gcs..."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "Export as .&sav..."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:125
msgid "&Import..."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:126
msgid "Fix Checksums"
msgstr "Popravi Checksum"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:132
msgid "Slot A"
msgstr "Utor A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:132
msgid "Slot B"
msgstr "Utor B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
#: Source/Core/DolphinQt/MenuBar.cpp:248 Source/Core/DolphinQt/MenuBar.cpp:250
msgid "&Open..."
msgstr "&Otvori..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:135
msgid "&Create..."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:148
msgid "Filename"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
msgid "Icon"
msgstr "Ikona"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Blocks"
msgstr "Blokovi"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to B"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to A"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to B"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to A"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:310
msgid "Free Blocks: %1"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:311
msgid "Free Files: %1"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:346
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:357
msgid "Set Memory Card File for Slot A"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Set Memory Card File for Slot B"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:361
msgid "GameCube Memory Cards"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:376
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
#: Source/Core/DolphinQt/GCMemcardManager.cpp:404
msgid "Native GCI File"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "MadCatz Gameshark files"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "Datel MaxDrive/Pro files"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:421
#: Source/Core/DolphinQt/GCMemcardManager.cpp:446
#: Source/Core/DolphinQt/GCMemcardManager.cpp:491
#: Source/Core/DolphinQt/GCMemcardManager.cpp:498
msgid "Export Failed"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:422
#: Source/Core/DolphinQt/GCMemcardManager.cpp:640
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:436
msgid "Export Save File"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:446
msgid "Failed to write savefile to disk."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:453
msgid "Export Save Files"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:487
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:495
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:520
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:527
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:534
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:542
msgid "The target memory card already contains a file \"%1\"."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:549
#: Source/Core/DolphinQt/GCMemcardManager.cpp:563
#: Source/Core/DolphinQt/GCMemcardManager.cpp:571
#: Source/Core/DolphinQt/GCMemcardManager.cpp:613
msgid "Import Failed"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:564
msgid "Failed to import \"%1\"."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:572
#: Source/Core/DolphinQt/GCMemcardManager.cpp:675
#: Source/Core/DolphinQt/GCMemcardManager.cpp:690
msgid "Failed to write modified memory card to disk."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:585
msgid "Import Save File(s)"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Supported file formats"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:604
msgid "%1: %2"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:614
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:639
msgid "Copy Failed"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:657
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:667
#: Source/Core/DolphinQt/GCMemcardManager.cpp:674
msgid "Remove Failed"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:667
msgid "Failed to remove file."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:689
msgid "Fix Checksums Failed"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:826
msgid "Couldn't open file."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't read file."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize in header mismatches actual card size."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Invalid checksums."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between internal data structures."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Data in area of file that should be unused."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "No errors."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:860
msgid "Failed to open file."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:862
msgid "Failed to read from file."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:864
msgid "Data in unrecognized format or corrupted."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:866
msgid "Unknown error."
msgstr ""

#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41
msgid "Infinity Manager"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:65
msgid "Emulate Infinity Base"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79
msgid "Active Infinity Figures:"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83
msgid "Play Set/Power Disc"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85
msgid "Power Disc Two"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87
msgid "Power Disc Three"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89
msgid "Player One"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91
msgid "Player One Ability One"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:93
msgid "Player One Ability Two"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:95
msgid "Player Two"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:97
msgid "Player Two Ability One"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:99
msgid "Player Two Ability Two"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589
msgid "Create"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:146
msgid "Select Figure File"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173
msgid "Failed to open the Infinity file!"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183
msgid "Failed to read the Infinity file!"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198
msgid "Infinity Figure Creator"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229
msgid "--Unknown--"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247
msgid "Figure Number:"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Error converting value"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
msgid "Character entered is invalid!"
msgstr ""

#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290
msgid "Unknown(%1).bin"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294
msgid "Create Infinity File"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295
msgid "Infinity Object (*.bin);;"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304
msgid "Failed to create Infinity file"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:79
msgid "Ignore for this session"
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:221
msgid "Invalid title ID."
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:238
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:245
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:318
msgid "Error occurred while loading some texture packs"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:326
msgid "Invalid Pack %1 provided: %2"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:795
#: Source/Core/DolphinQt/Settings/PathPane.cpp:52
msgid "All GC/Wii files"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:973
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:981
msgid ""
"Do you want to stop the current emulation? Unsaved achievement modifications "
"detected."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:986
msgid "Do you want to stop the current emulation?"
msgstr "Želite li zaustaviti emulaciju?"

#: Source/Core/DolphinQt/MainWindow.cpp:1164
msgid "Failed to init core"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1448
#: Source/Core/DolphinQt/MainWindow.cpp:1460
msgid "All Save States (*.sav *.s??);; All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1578
#: Source/Core/DolphinQt/MainWindow.cpp:1645
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1585
#: Source/Core/DolphinQt/MainWindow.cpp:1652
msgid "A NetPlay Session is already in progress!"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1678
msgid "Failed to open server"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1679
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1779
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1802
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1811
msgid "Select NAND Backup"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1812
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1821
msgid "Importing NAND backup"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1831
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1837
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1838
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1862
msgid ""
"Playback of input recordings is disabled in RetroAchievements hardcore mode."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1867
msgid "Select the Recording File to Play"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1867
#: Source/Core/DolphinQt/MainWindow.cpp:1945
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Filmovi (*.dtm)"

#: Source/Core/DolphinQt/MainWindow.cpp:1945
msgid "Save Recording File As"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:84
msgid "Dolphin Signature File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:84
msgid "Dolphin Signature CSV File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:85
msgid "WiiTools Signature MEGA File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "Failed to open \"%1\" for writing."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "Wrote to \"%1\"."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "Change &Disc..."
msgstr "Promjeni &Disk..."

#: Source/Core/DolphinQt/MenuBar.cpp:256
msgid "&Eject Disc"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Open &User Folder"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "E&xit"
msgstr "I&zlaz"

#: Source/Core/DolphinQt/MenuBar.cpp:271
msgid "&Tools"
msgstr "&Alati"

#: Source/Core/DolphinQt/MenuBar.cpp:273
msgid "&Resource Pack Manager"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:276
msgid "&Cheats Manager"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:280
msgid "Emulated USB Devices"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:281
msgid "&Skylanders Portal"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Infinity Base"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Wii Speak"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "&Logitech USB Microphone"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "Start &NetPlay..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Browse &NetPlay Sessions...."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:298
msgid "RetroAchievements Development"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:306
msgid "Load GameCube Main Menu"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "Memory Card Manager"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Install WAD..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Manage NAND"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Import BootMii NAND Backup..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Check NAND..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:326
msgid "Extract Certificates from NAND"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:334
msgid "Perform Online System Update"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Current Region"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:344
msgid "United States"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Import Wii Save..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:352
msgid "Import Wii Saves..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:354
msgid "Export All Wii Saves"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:357
msgid "Connect Wii Remotes"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:365
msgid "Connect Wii Remote %1"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "&Emulation"
msgstr "&Emulacija"

#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "&Play"
msgstr "&Pokreni igru"

#: Source/Core/DolphinQt/MenuBar.cpp:380
msgid "&Pause"
msgstr "&Pauza"

#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "&Stop"
msgstr "&Zaustavi igru"

#: Source/Core/DolphinQt/MenuBar.cpp:383
msgid "Toggle &Fullscreen"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:384
msgid "&Frame Advance"
msgstr "&Upravljač sličica po sekundi"

#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "&Load State"
msgstr "&Učitaj stanje igre"

#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "Load State from File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Load State from Selected Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:404
msgid "Load State from Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:417
msgid "Sa&ve State"
msgstr "Sn&imi stanje igre"

#: Source/Core/DolphinQt/MenuBar.cpp:418
msgid "Save State to File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:419
msgid "Save State to Selected Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "Save State to Oldest Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:421
msgid "Save State to Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:434
msgid "Select State Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:462
msgid "Load from Slot %1 - %2"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "Save to Slot %1 - %2"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:464
msgid "Select Slot %1 - %2"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "Show &Log"
msgstr "Pokaži &Zapis"

#: Source/Core/DolphinQt/MenuBar.cpp:478
msgid "Show Log &Configuration"
msgstr "Pokaži Konfiguraciju za &Zapis"

#: Source/Core/DolphinQt/MenuBar.cpp:485
msgid "Show &Toolbar"
msgstr "Pokaži &Alatnu Traku"

#: Source/Core/DolphinQt/MenuBar.cpp:497
msgid "&Lock Widgets In Place"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:505
msgid "&Code"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:513
msgid "&Registers"
msgstr "&Registri"

#: Source/Core/DolphinQt/MenuBar.cpp:522
msgid "&Threads"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:532
msgid "&Watch"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:540
msgid "&Breakpoints"
msgstr "&Pauze"

#: Source/Core/DolphinQt/MenuBar.cpp:549
msgid "&Memory"
msgstr "&Memorija"

#: Source/Core/DolphinQt/MenuBar.cpp:557
msgid "&Network"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:565
msgid "&JIT"
msgstr "&JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:571
msgid "&Assembler"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:590
msgid "Purge Game List Cache"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:606
msgid "&Options"
msgstr "&Opcije"

#: Source/Core/DolphinQt/MenuBar.cpp:609 Source/Core/DolphinQt/MenuBar.cpp:612
msgid "Co&nfiguration"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:616
msgid "&Graphics Settings"
msgstr "&Postavke Grafike"

#: Source/Core/DolphinQt/MenuBar.cpp:617
msgid "&Audio Settings"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "&Controller Settings"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "&Hotkey Settings"
msgstr "&Postavke prečica na tipkovnici"

#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "&Free Look Settings"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:626
msgid "Boot to Pause"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "Reset Ignore Panic Handler"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "&Font..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "&Website"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:659
msgid "Online &Documentation"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:663
msgid "&GitHub Repository"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:667
msgid "&Bug Tracker"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:677
msgid "&Check for Updates..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "&About"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:689
msgid "List View"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:692
msgid "Grid View"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "List Columns"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:747
msgid "Show Wii"
msgstr "Pokaži Wii"

#: Source/Core/DolphinQt/MenuBar.cpp:748
msgid "Show GameCube"
msgstr "Pokaži GameCube"

#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "Show Triforce"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:750
msgid "Show WAD"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:751
msgid "Show ELF/DOL"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:754
msgid "Show Platforms"
msgstr "Pokaži Platforme"

#: Source/Core/DolphinQt/MenuBar.cpp:774
msgid "Show JPN"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:775
msgid "Show PAL"
msgstr "Pokaži PAL"

#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "Show USA"
msgstr "Pokaži SAD"

#: Source/Core/DolphinQt/MenuBar.cpp:777
msgid "Show Australia"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Show France"
msgstr "Pokaži Francusku"

#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "Show Germany"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "Show Italy"
msgstr "Pokaži Italiju"

#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "Show Korea"
msgstr "Pokaži Koreju"

#: Source/Core/DolphinQt/MenuBar.cpp:782
msgid "Show Netherlands"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:783
msgid "Show Russia"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "Show Spain"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Show Taiwan"
msgstr "Pokaži Taivan"

#: Source/Core/DolphinQt/MenuBar.cpp:786
msgid "Show World"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:787
msgid "Show Unknown"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:789
msgid "Show Regions"
msgstr "Pokaži Regije"

#: Source/Core/DolphinQt/MenuBar.cpp:791
msgid "Show All"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "Hide All"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:818
msgid "&Movie"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:821
msgid "Start Re&cording Input"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:823
msgid "P&lay Input Recording..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:824
msgid "Stop Playing/Recording Input"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:827
msgid "Export Recording..."
msgstr "Izvedi Snimku Videa..."

#: Source/Core/DolphinQt/MenuBar.cpp:834
msgid "&Read-Only Mode"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:840
msgid "TAS Input"
msgstr "TAS Unos"

#: Source/Core/DolphinQt/MenuBar.cpp:844
msgid "Pause at End of Movie"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:850
msgid "Enable Movie Window"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:856
msgid "Customize Movie Window"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:860
msgid "Dump Frames"
msgstr "Dumpiraj Slike"

#: Source/Core/DolphinQt/MenuBar.cpp:866
msgid "Dump Audio"
msgstr "Dumpiraj Zvuk"

#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "JIT"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:878
msgid "Interpreter Core"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:890
msgid "JIT Block Linking Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:898
msgid "Disable JIT Cache"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:906
msgid "Disable Fastmem"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:912
msgid "Disable Fastmem Arena"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:918
msgid "Disable Large Entry Points Map"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:931
msgid "Log JIT Instruction Coverage"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:933
msgid "Search for an Instruction"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:937
msgid "Enable JIT Block Profiling"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:943
msgid "Wipe JIT Block Profiling Data"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:946
msgid "Write JIT Block Log Dump"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:950
msgid "JIT Off (JIT Core)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:956
msgid "JIT LoadStore Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:963
msgid "JIT LoadStore lbzx Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:970
msgid "JIT LoadStore lXz Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid "JIT LoadStore lwz Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:984
msgid "JIT LoadStore Floating Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:992
msgid "JIT LoadStore Paired Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:999
msgid "JIT FloatingPoint Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1006
msgid "JIT Integer Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1013
msgid "JIT Paired Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1020
msgid "JIT SystemRegisters Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1027
msgid "JIT Branch Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1034
msgid "JIT Register Cache Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1046
msgid "&Clear Symbols"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1048
msgid "&Generate Symbols From"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1050
msgid "Signature Database"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1051
msgid "RSO Modules"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1054
msgid "&Load Symbol Map"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1055
msgid "&Save Symbol Map"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1058
msgid "Load &Other Map File..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1059
msgid "Load &Bad Map File..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1060
msgid "Save Symbol Map &As..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1063
msgid "Sa&ve Code"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1066
msgid "C&reate Signature File..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1067
msgid "Append to &Existing Signature File..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1069
msgid "Combine &Two Signature Files..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid "Appl&y Signature File..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid "&Patch HLE Functions"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1104
msgid "Load vWii System Menu %1"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1105
msgid "Load Wii System Menu %1"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1163
msgid "Select Title to Install to NAND"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1164
msgid "WAD files (*.wad)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1184
msgid "Select Save File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1185
msgid "Wii save files (*.bin);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1193
#: Source/Core/DolphinQt/MenuBar.cpp:1203
#: Source/Core/DolphinQt/MenuBar.cpp:1206
#: Source/Core/DolphinQt/MenuBar.cpp:1212
#: Source/Core/DolphinQt/MenuBar.cpp:1219
#: Source/Core/DolphinQt/MenuBar.cpp:1254
#: Source/Core/DolphinQt/MenuBar.cpp:1308
msgid "Save Import"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1194
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1203
msgid "Successfully imported save file."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1207
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1213
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1220
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1230
msgid "Select Save Folder"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1255
msgid ""
"%1: Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1282
msgid ""
"%1: Failed to import save file. The given file appears to be corrupted or is "
"not a valid Wii save."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1289
msgid ""
"%1: Failed to import save file. Please launch the game once, then try again."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1297
msgid ""
"%1: Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1309
msgid "Successfully imported %1 save file(s) with %2 failure(s)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1326
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1338
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1346
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1356
#: Source/Core/DolphinQt/MenuBar.cpp:1365
#: Source/Core/DolphinQt/MenuBar.cpp:1382
#: Source/Core/DolphinQt/MenuBar.cpp:1386
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1358
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1367
msgid "No issues have been detected."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1382
msgid "The NAND has been repaired."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1387
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1396
msgid "Successfully extracted certificates from NAND"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1400
msgid "Failed to extract certificates from NAND"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1436
msgid "Pick a debug font"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1444
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Confirmation"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1445
msgid "Do you want to clear the list of symbol names?"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1484
msgid "Generated symbol names from '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1491
msgid "'%1' not found, no symbol names generated"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1501
msgid "RSO auto-detection"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1501
msgid "Auto-detect RSO modules?"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1506
msgid "Enter the RSO module address:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1513
msgid "Invalid RSO module address: %1"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1528
#: Source/Core/DolphinQt/MenuBar.cpp:1584
msgid "Failed to load RSO module at %1"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1534
#: Source/Core/DolphinQt/MenuBar.cpp:1684
msgid "Modules found: %1"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1535
msgid "Detecting RSO Modules"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1559
msgid "Unable to auto-detect RSO module"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1565
msgid "Select the RSO module address:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1715
msgid "'%1' not found, scanning for common functions instead"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1726
msgid "Loaded symbols from '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1744
#: Source/Core/DolphinQt/MenuBar.cpp:1761
msgid "Load Map File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1745
#: Source/Core/DolphinQt/MenuBar.cpp:1762
#: Source/Core/DolphinQt/MenuBar.cpp:1781
msgid "Dolphin Map File (*.map)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1779
msgid "Save Map File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1802
msgid "Failed to save code map to path '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1813
msgid "Failed to load map file '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1826
msgid "Failed to save symbol map to path '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1832
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1835
msgid "Save Signature File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1847
msgid "Failed to save signature file '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1857
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1860
msgid "Append Signature To"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1874
msgid "Failed to append to signature file '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1883
msgid "Apply Signature File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1903
msgid "Choose Priority Input File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1908
msgid "Choose Secondary Input File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1913
msgid "Save Combined Output File As"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1926
msgid "Failed to save to signature file '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1954
msgid "Search instruction"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1954
msgid "Instruction:"
msgstr ""

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:35
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:43
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:80
msgid "Launching these titles may also fix the issues."
msgstr ""

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:85
msgid "Do you want to try to repair the NAND?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150
msgid "The hashes match!"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154
msgid "The hashes do not match!"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:74
msgid "Any Region"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90
msgid "Hide Incompatible Sessions"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Hide In-Game Sessions"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95
msgid "Private and Public"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Private"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Public"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:101
msgid "Filters"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:105
msgid "Region:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:208
msgid "Error obtaining session list: %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
msgid "Password?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
msgid "In-Game?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242
msgid "Game"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:289
msgid "Players"
msgstr "Igrači"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Version"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:263
msgid "%1 session found"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:263
msgid "%1 sessions found"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298
msgid "Enter password"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299
msgid "This session requires a password:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:312
msgid "Invalid password provided."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "NetPlay"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Start"
msgstr "Start"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:960
msgid "Buffer:"
msgstr "Međuspremnik:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:135
msgid "Quit"
msgstr "Izlaz"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid "No Save Data"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147
msgid "Load Host's Save Data Only"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152
msgid "Load and Write Host's Save Data"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:166
msgid "Use All Wii Save Data"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid "Sync AR/Gecko Codes"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176
msgid "Strict Settings Sync"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Fair Input Delay"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:191
msgid "Host Input Authority"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:197
msgid "Golf Mode"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Checksum"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:212
msgid "Current game"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215
msgid "Other game..."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:223
msgid "SD Card"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229
msgid "Record Inputs"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
msgid "Show Golf Mode Overlay"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233
msgid "Hide Remote GBAs"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:266
msgid "Chat"
msgstr "Čavrljanje"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Send"
msgstr "Poslati"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:705
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:734
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762
msgid "Copy"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294
msgid "Kick Player"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
msgid "Assign Controller Ports"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:407
msgid "Stopped game"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453
msgid "Successfully added to the NetPlay index"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:454
msgid "Failed to add this session to the NetPlay index: %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:470
msgid "Not all players have the game. Do you really want to start?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:478
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:497
msgid "Are you sure you want to quit NetPlay?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519
msgid "Room ID"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:520
msgid "External"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "Local"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Player"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Game Status"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Ping"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Mapping"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Revision"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640
msgid "Wrong hash"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:641
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644
msgid "Wrong disc number"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644
msgid "Game has a different disc number"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Wrong revision"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Game has a different revision"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Wrong region"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Game region does not match"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "Not found"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "No matching game was found"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:713
msgid "Connecting"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:740
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829
msgid "Game changed to \"%1\""
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:837
msgid "GBA%1 ROM changed to \"%2\""
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:842
msgid "GBA%1 ROM disabled"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:874
msgid "Started game"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:914
msgid "%1 has joined"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919
msgid "%1 has left"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Max buffer size changed to %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929
msgid "Buffer size changed to %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938
msgid "Host input authority enabled"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938
msgid "Host input authority disabled"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:960
msgid "Max Buffer:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:971
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:978
msgid "Lost connection to NetPlay server..."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:985
msgid "Failed to connect to server: %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
msgid "Traversal Error"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995
msgid "Couldn't look up central server"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1000
msgid "Dolphin is too old for traversal server"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1041
msgid "%1 is now golfing"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1046
msgid "Using TTL %1 for probe packet"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1109
#, c++-format
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1117
msgid "%1 is not a valid ROM"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90
msgid "Reset Traversal Settings"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136
msgid "Port:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:204
msgid "Connect"
msgstr "Spoji"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Force Listen Port:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140
msgid "Limit Chunked Upload Speed:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142
msgid "Show in server browser"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
msgid "Forward port (UPnP)"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Host"
msgstr "Domaćin"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Name of your session shown in the server browser"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
msgid "Password for joining your game (leave empty for none)"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Direct Connection"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Traversal Server"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Connection Type:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:198
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134
msgid "Nickname:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "IP Address:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "Host Code:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
msgid "You must select a game to host!"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
msgid "You must provide a name for your session!"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:353
msgid "You must provide a region for your session!"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:394
msgid "Reset Traversal Server"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:395
msgid "Reset Traversal Server to %1:%2"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20
msgid "Assign Controllers"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:34
msgid "GBA Port %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr ""

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:30
msgid "NKit Warning"
msgstr ""

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:36
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:50
msgid "I am aware of the risks and want to continue"
msgstr ""

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "Don't show this again"
msgstr ""

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:21
msgid "Allow Usage Statistics Reporting"
msgstr ""

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:23
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:25
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Install"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:118
msgid "Unknown author"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
msgid "Failed to uninstall pack: %1"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Are you sure you want to delete this pack?"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Uninstall"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:64
msgid "Open Riivolution XML..."
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:67
msgid "Save as Preset..."
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:137
msgid "Select Riivolution XML file"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Riivolution XML files"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:149
msgid "Failed loading XML."
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:157
msgid "Invalid game."
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
msgid "SD Root:"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:191
msgid "Select the Virtual SD Card Root"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:213
msgid "Disabled"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:341
msgid "Save Preset"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:343
msgid "Dolphin Game Mod Preset"
msgstr ""

#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Zatvori"

#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Interpreter (slowest)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:45
msgid "Cached Interpreter (slower)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:46
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:47
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65
msgid "CPU Options"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:80
msgid "CPU Emulation Engine:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88
msgid "Pause on Panic"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96
msgid "Enable Write-Back Cache (slow)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103
msgid "Timing"
msgstr ""

#. i18n: Correct is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:108
msgid "Correct Time Drift"
msgstr ""

#. i18n: Internet play refers to services like Wiimmfi, not the NetPlay feature in Dolphin
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111
msgid ""
"Allow the emulated console to run fast after stutters,<br>pursuing accurate "
"overall elapsed time unless paused or speed-adjusted.<br><br>This may be "
"useful for internet play.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#. i18n: "Rush" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119
msgid "Rush Frame Presentation"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121
msgid ""
"Limits throttling between input and frame output, speeding through emulation "
"to reach presentation, displaying sooner, and thus reducing input latency."
"<br><br>This will generally make frame pacing worse.<br>This setting can "
"work either with or without Immediately Present XFB.<br>An Audio Buffer Size "
"of at least 80 ms is recommended to ensure full effect."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#. i18n: "Smooth" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132
msgid "Smooth Early Presentation"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:134
msgid ""
"Adaptively adjusts the timing of early frame presentation.<br><br>This can "
"improve frame pacing with Immediately Present XFB and/or Rush Frame "
"Presentation, while still maintaining most of the input latency benefits."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:145
msgid "Clock Override"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151
msgid "Enable Emulated CPU Clock Override"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:173
msgid "%1% (%2 MHz)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:180
msgid ""
"Adjusts the emulated CPU's clock rate.<br><br>On games that have an unstable "
"frame rate despite full emulation speed, higher values can improve their "
"performance, requiring a powerful device. Lower values reduce the emulated "
"console's performance, but improve the emulation speed.<br><br>WARNING: "
"Changing this from the default (100%) can and will break games and cause "
"glitches. Do so at your own risk. Please do not report bugs that occur with "
"a non-default clock.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:190
msgid "VBI Frequency Override"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:196
msgid "Enable VBI Frequency Override"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:219
msgid "%1% (%2 VPS)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:226
msgid ""
"Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to "
"keep it relatively the same.<br><br>Makes games run at a different frame "
"rate, making the emulation less demanding when lowered, or improving "
"smoothness when increased. This may affect gameplay speed, as it is often "
"tied to the frame rate.<br><br>WARNING: Changing this from the default "
"(100%) can and will break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default frequency."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:236
msgid "Memory Override"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:242
msgid "Enable Emulated Memory Size Override"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:254
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:259
msgid "%1 MB (MEM1)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:270
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:275
msgid "%1 MB (MEM2)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:279
msgid ""
"Adjusts the amount of RAM in the emulated console.<br><br><b>WARNING</b>: "
"Enabling this will completely break many games.<br>Only a small number of "
"games can benefit from this.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285
msgid "Custom RTC Options"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:289
msgid "Enable Custom RTC"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:315
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:319
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:404
msgid "Reset Dolphin Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:323
msgid "Reset All Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:405
msgid ""
"Are you sure you want to restore all Dolphin settings to their default "
"values? This action cannot be undone!\n"
"All customizations or changes you have made will be lost.\n"
"\n"
"Do you want to proceed?"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:38
msgid "%1%"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:58
msgid "DSP Options"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "DSP Emulation Engine:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:64
msgid "HLE (recommended)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:65
msgid "LLE Recompiler (slow)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:66
msgid "LLE Interpreter (very slow)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Backend Settings"
msgstr "Upravljač zvuka- Postavke"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:102
msgid "Audio Backend:"
msgstr "Upravljač zvuka:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:115
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:335
msgid "Dolby Pro Logic II Decoder"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:116
msgid "Decoding Quality:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Lowest (Latency ~10 ms)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Low (Latency ~20 ms)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid "High (Latency ~40 ms)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid "Highest (Latency ~80 ms)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:130
msgid "Default Device"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:138
msgid "Output Device:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:147
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:227
msgid "Latency: %1 ms"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:149
msgid "Latency:  000 ms"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:159
msgid "Audio Playback Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:170
msgid ""
"Controls the number of audio samples buffered. Lower values reduce latency "
"but may cause more crackling or stuttering.<br><br><dolphin_emphasis>If "
"unsure, set this to 80 ms.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:178
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:182
msgid "%1 ms"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:183
msgid " 000 ms"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:185
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:361
msgid "Fill Audio Gaps"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:187
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:358
msgid "Mute When Disabling Speed Limit"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:192
msgid "Audio Buffer Size:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:296
msgid ""
"Selects how the Digital Signal Processor (DSP) is emulated. Determines how "
"the audio is processed and what system features are available."
"<br><br><b>HLE</b> - High Level Emulation of the DSP. Fast, but not always "
"accurate. Lacks Dolby Pro Logic II decoding.<br><br><b>LLE Recompiler</b> - "
"Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. "
"Enables Dolby Pro Logic II decoding on certain audio backends.<br><br><b>LLE "
"Interpreter</b> - Low Level Emulation of the DSP, via an interpreter. "
"Slowest, for debugging purposes only. Not recommended."
"<br><br><dolphin_emphasis>If unsure, select HLE.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:306
msgid ""
"Selects which audio API to use internally.<br><br><dolphin_emphasis>If "
"unsure, select %1.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:309
msgid ""
"Sets the audio latency in milliseconds. Higher values may reduce audio "
"crackling. Certain backends only.<br><br><dolphin_emphasis>If unsure, leave "
"this at 20 ms.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:312
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:315
msgid ""
"Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher "
"presets increases audio latency.<br><br><dolphin_emphasis>If unsure, select "
"High.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:318
msgid ""
"Adjusts audio output volume.<br><br><dolphin_emphasis>If unsure, leave this "
"at 100%.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:321
msgid ""
"Repeat existing audio during lag spikes to prevent stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:324
msgid ""
"Mutes the audio when overriding the emulation speed limit (default hotkey: "
"Tab). <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:327
msgid "DSP Emulation Engine"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:330
msgid "Audio Backend"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:338
msgid "Decoding Quality"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:343
msgid ""
"Selects an output device to use.<br><br><dolphin_emphasis>If unsure, select "
"Default Device.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:345
msgid "Output Device"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:354
msgid "Latency"
msgstr ""

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/"
"Dolphin\">refer to this page</a>."
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:133
msgid "Broadband Adapter Error"
msgstr ""

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:136
msgid "The entered MAC address is invalid."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:67
msgid "IPL Settings"
msgstr "IPL Postavke"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
msgid "Skip Main Menu"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "System Language:"
msgstr "Jezik Sustava:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
msgid "Device Settings"
msgstr "Postavke Uređaja"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:101
msgid "Memory Card Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "GBA Cartridge Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:113
msgid "GCI Folder Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "Slot A:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:172
msgid "Slot B:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:186
msgid "SP1:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:193
msgid "GBA Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:199
msgid "Run GBA Cores in Dedicated Threads"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:205
msgid "BIOS:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:214
msgid "Port %1 ROM:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221
msgid "Save in Same Directory as the ROM"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:227
msgid "Saves:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:428
msgid "Choose a File to Open or Create"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440
msgid "Cannot set memory card to an empty path."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:457
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:478
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:499
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:532
msgid "Choose GCI Base Folder"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:542
msgid "Cannot set GCI folder to an empty path."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:580
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:603
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:638
msgid "Choose a File to Open"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:639
msgid "Game Boy Advance Carts (*.gba)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:673
msgid "Select GBA BIOS"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:695
msgid "Select GBA Saves Path"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:722
msgid "Put IPL ROMs in User/GC/<region>."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:781
msgid "Select GBA ROM"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:787
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom "
"*.bin);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139
msgid "Basic Settings"
msgstr "Osnovne postavke"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144
msgid "Enable Dual Core (speedhack)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147
msgid "Enable Cheats"
msgstr "Omogućite kodove za varanje"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:151
msgid "Allow Mismatched Region Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155
msgid "Change Discs Automatically"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "Show Current Game on Discord"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170
msgid "Unlimited"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177
msgid "%1% (Normal Speed)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "&Speed Limit:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187
msgid "Auto Update Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "&Auto Update:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Don't Update"
msgstr ""

#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Releases (every few months)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Dev (multiple times a day)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:456
msgid "Fallback Region"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:221
msgid "Fallback Region:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230
msgid "Usage Statistics Reporting Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235
msgid "Enable Usage Statistics Reporting"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:462
msgid "Generate a New Statistics Identity"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363
msgid "Identity Generation"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:364
msgid "New identity generated."
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:378
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:397
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:403
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:422
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:426
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:432
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:448
msgid "Speed Limit"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:452
msgid "Auto Update"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:472
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:478
msgid ""
"<dolphin_emphasis>When Hardcore Mode is enabled, Speed Limit values less "
"than 100% will be treated as 100%.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:484
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:287
msgid "%1<br><br>%2"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:43
msgid "<System Language>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:120
msgid "User Interface"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:132
msgid "&Language:"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:143
msgid "&Theme:"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Style:"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152
msgid "(System)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:156
msgid "(Light)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157
msgid "(Dark)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:160
msgid "(Fusion Light)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "(Fusion Dark Gray)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:164
msgid "(Fusion Dark)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Use Built-In Database of Game Names"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179
msgid "Enable Debugging UI"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181
msgid "Hotkeys Require Window Focus"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183
msgid "Inhibit Screensaver During Emulation"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185
msgid "Enable Play Time Tracking"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:197
msgid "Render Window"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202
msgid "Keep Window on Top"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:203
msgid "Confirm on Stop"
msgstr "Potvrdite zaustavljanje igre"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:205
msgid "Use Panic Handlers"
msgstr "Koristi Rješavanje Panike"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:207
msgid "Show Active Title in Window Title"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:209
msgid "Pause on Focus Loss"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:211
msgid "Mouse Cursor Visibility"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:216
msgid "On Movement"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:218
msgid "Never"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:221
msgid "Always"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:227
msgid "Lock Mouse Cursor"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:277
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:281
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:325
msgid "Restart Required"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:326
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Morate ponovno pokrenuti Dolphin da bi promjene imale efekta."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:338
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:341
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:344
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:347
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select &lt;System Language&gt;.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:351
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:354
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364
msgid ""
"Tracks the time you spend playing games and shows it in the List View (as "
"hours/minutes).<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:371
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:382
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select "
"&quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select &quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:396
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:402
msgid "Theme"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:407
msgid "Language"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:434
msgid "Style"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:32
msgid "Show Messages"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:36
msgid "Font Size:"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:40
msgid "Performance Statistics"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:44
msgid "Show FPS"
msgstr "Pokaži FPS"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:45
msgid "Show Frame Times"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:46
msgid "Show VPS"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:47
msgid "Show VBlank Times"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:48
#, c-format
msgid "Show % Speed"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:49
msgid "Show Performance Graphs"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:50
msgid "Show Speed Colors"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:51
msgid "Performance Sample Window (ms)"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:66
msgid "Movie Window"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:70
msgid "Show Movie Window"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:72
msgid "Show Rerecord Counter"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:73
msgid "Show Lag Counter"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:74
msgid "Show Frame Counter"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:75
msgid "Show Input Display"
msgstr "Pokaži Unos Tipki"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:76
msgid "Show System Clock"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:86
msgid "Netplay"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:90
msgid "Show NetPlay Ping"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:91
msgid "Show NetPlay Chat"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:101
msgid "Show Statistics"
msgstr "Pokaži Statistike"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:103
msgid "Show Projection Statistics"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:139
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:143
msgid ""
"Changes the font size of the On-Screen Display. Affects features such as "
"performance statistics, frame counter, and netplay chat.<br><br>The font can "
"be changed by placing a TTF font file into Dolphin's User/Load folder, and "
"renaming it OSD_Font.ttf.<br><br><dolphin_emphasis>If unsure, leave this at "
"13.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:150
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:154
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:158
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:162
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:166
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:170
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:174
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:178
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:185
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:188
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:193
msgid ""
"Shows a window that can be filled with information related to movie "
"recordings. The other options in this group determine what appears in the "
"window. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:197
msgid ""
"Shows how many times the input recording has been overwritten by using "
"savestates.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:201
msgid ""
"Shows how many frames have occurred without controller inputs being checked. "
"Resets to 1 when inputs are processed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:205
msgid ""
"Shows how many frames have passed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:208
msgid ""
"Shows the controls currently being input.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:211
msgid ""
"Shows current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:215
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:218
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:49
msgid "Select a Game"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:62
msgid "Select Wii NAND Root"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:70
msgid "Select Dump Path"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select Load Path"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:89
msgid "Select Resource Pack Path"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:101
msgid "Select WFS Path"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:111
msgid "Game Folders"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:138
msgid "Search Subfolders"
msgstr "Pretraži Podmape"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:140
msgid "Check for Game List Changes in the Background"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:172
msgid "Default ISO:"
msgstr "Uobičajeni ISO:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:179
msgid "Wii NAND Root:"
msgstr "Wii NAND Korijen:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:186
msgid "Dump Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Load Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:200
msgid "Resource Pack Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:207
msgid "WFS Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:51
msgid "Select"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:60
msgid "Enter USB device ID"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:82
msgid "or select a device"
msgstr ""

#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:101
msgid "Device VID"
msgstr ""

#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:103
msgid "Device PID"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:60
msgid "64 MiB"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:61
msgid "128 MiB"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:62
msgid "256 MiB"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:63
msgid "512 MiB"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:64
msgid "1 GiB"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:65
msgid "2 GiB"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:66
msgid "4 GiB (SDHC)"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:67
msgid "8 GiB (SDHC)"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:68
msgid "16 GiB (SDHC)"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:69
msgid "32 GiB (SDHC)"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "Misc Settings"
msgstr "Razne Postavke"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "Use PAL60 Mode (EuRGB60)"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "Enable Screen Saver"
msgstr "Omogućite Čuvar Zaslona"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Enable WiiConnect24 via WiiLink"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Connect USB Keyboard"
msgstr "Priključite USB tipkovnicu"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "4:3"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "16:9"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Sound:"
msgstr ""

#. i18n: Mono audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:134
msgid "Mono"
msgstr ""

#. i18n: Stereo audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Stereo"
msgstr ""

#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Surround"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:142
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:144
msgid "Dims the screen after five minutes of inactivity."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:146
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Sets the Wii system language."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:151
msgid "May cause slow down in Wii Menu and some games."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "SD Card Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Insert SD Card"
msgstr "Umetni SD karticu"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Allow Writes to SD Card"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid "SD Card Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "Automatically Sync with Folder"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:197
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:207
msgid "SD Sync Folder:"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:220
msgid "SD Card File Size:"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:229
msgid ""
"You are about to pack the content of the folder at %1 into the file at %2. "
"All current content of the file will be deleted. Are you sure you want to "
"continue?"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:247
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:271
msgid "Conversion failed."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:253
msgid ""
"You are about to unpack the content of the file at %2 into the folder at %1. "
"All current content of the folder will be deleted. Are you sure you want to "
"continue?"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:296
msgid "Whitelisted USB Passthrough Devices"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
msgid "Wii Remote Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:310
msgid "Sensor Bar Position:"
msgstr "Pozicija Senzora:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Top"
msgstr "Vrh"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Bottom"
msgstr "Dno"

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "IR Sensitivity:"
msgstr "IR Osjetljivost:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:321
msgid "Speaker Volume:"
msgstr "Glasnoća Zvučnika:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:359
msgid "Add New USB Device"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:366
msgid "USB Whitelist Error"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:367
msgid "This USB device is already whitelisted."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:408
msgid "Select SD Card Image"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:410
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:419
msgid "Select a Folder to Sync with the SD Card Image"
msgstr ""

#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:855
msgid "Unknown (Id:%1 Var:%2)"
msgstr ""

#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62
msgid "Modifying Skylander: %1"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84
msgid "No data to modify!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91
msgid "Unknown Skylander type!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "The type of this Skylander is unknown!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98
msgid "Unable to modify Skylander!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101
msgid "Can't be modified yet!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "This Skylander type can't be modified yet!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119
msgid "Toy code:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124
msgid "Money:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128
msgid "Hero level:"
msgstr ""

#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:140
msgid "Playtime:"
msgstr ""

#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:146
msgid "Last reset:"
msgstr ""

#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:156
msgid "Last placed:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173
msgid "The toy code for this figure. Only available for real figures."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:179
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182
msgid "The last time the figure has been placed on a portal"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:216
msgid "Incorrect money value!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217
msgid "Make sure that the money value is between 0 and 65000!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:222
msgid "Incorrect hero level value!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:228
msgid "Incorrect nickname!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:234
msgid "Incorrect playtime value!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Make sure that the playtime value is valid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:239
msgid "Incorrect last reset time!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240
msgid "Make sure that the last reset datetime value is valid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:245
msgid "Incorrect last placed time!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246
msgid "Make sure that the last placed datetime value is valid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:277
msgid "Could not save your changes!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:295
msgid "Can't edit villains for this trophy!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""

#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:318
msgid "Captured villain %1:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:44
msgid "Skylanders Manager"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:49
msgid "Only Show Collection"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:111
msgid "Customize"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Load File"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Clear Slot"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Load Slot"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Modify Slot"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:143
msgid "Emulate Skylander Portal"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:160
msgid "Portal Slots"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174
msgid "Skylander %1"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:214
msgid "Skylander Collection Path:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217
msgid "Choose"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:233
msgid "Search:"
msgstr ""

#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:261
msgid "Spyro's Adventure"
msgstr ""

#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264
msgid "Giants"
msgstr ""

#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267
msgid "Swap Force"
msgstr ""

#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270
msgid "Trap Team"
msgstr ""

#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:274
msgid "SuperChargers"
msgstr ""

#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:286
msgid "Element"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:322
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:400
msgid "All"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:326
msgid "Magic"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:329
msgid "Water"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:332
msgid "Tech"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335
msgid "Fire"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338
msgid "Earth"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341
msgid "Life"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344
msgid "Air"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:348
msgid "Undead"
msgstr ""

#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:351
msgid "Dark"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:366
msgid "Figure type"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:402
msgid "Skylander"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:404
msgid "Giant"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:406
msgid "Swapper"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:408
msgid "Trap Master"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410
msgid "Mini"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:412
msgid "Item"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414
msgid "Trophy"
msgstr ""

#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417
msgid "Vehicle"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419
msgid "Trap"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:483
msgid "Select Skylander Collection"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:520
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Create Skylander File"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
msgid "Skylander not found in this collection. Create new file?"
msgstr ""

#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:536
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Unknown(%1 %2).sky"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:555
msgid "Select Skylander File"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575
msgid "ID:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "Variant:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
msgid "0"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
msgid "ID entered is invalid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Variant entered is invalid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Skylander (*.sky);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:649
msgid "Failed to modify Skylander!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:650
msgid "Make sure there is a Skylander in slot %1!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:662
msgid "Failed to clear Skylander!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663
msgid "Failed to clear the Skylander from slot %1!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:786
msgid "Failed to create Skylander file!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:787
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:805
msgid "Failed to open the Skylander file!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:806
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:816
msgid "Failed to read the Skylander file!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:817
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:830
msgid "Failed to load the Skylander file!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:831
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""

#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr ""

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr ""

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Glavna Gljiva"

#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""

#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52
msgid "Enable Controller Inpu&t"
msgstr ""

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid "Duration of Turbo Button Press (frames):"
msgstr ""

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63
msgid "Duration of Turbo Button Release (frames):"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:49
msgid "IR"
msgstr "IR"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90
msgid "Nunchuk Stick"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112
msgid "Wii Remote Accelerometer"
msgstr ""

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:162
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:189
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr ""

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:128
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:168
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr ""

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:174
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:201
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
msgid "Wii Remote Gyroscope"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:185
msgid "Nunchuk Accelerometer"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:270
msgid "Wii Remote Buttons"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:278
msgid "Nunchuk Buttons"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:334
msgid "Classic Buttons"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:436
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:451
msgid "Wii TAS Input %1 - Classic Controller"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:466
msgid "Wii TAS Input %1 - Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:29
msgid "Toolbar"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166
msgid "Play"
msgstr "Pokreni"

#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "CijeliZaslon"

#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "UslikajZaslon"

#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Konfiguracja"

#: Source/Core/DolphinQt/ToolBar.cpp:159
msgid "Pause"
msgstr "Pauza"

#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Pogreška u čitanju odabranoga jezika. Vraćam na standardne vrijednosti."

#: Source/Core/DolphinQt/Updater.cpp:60
msgid "Update available"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:63
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:76
msgid "Update after closing Dolphin"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:83
msgid "Never Auto-Update"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:84
msgid "Remind Me Later"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Install Update"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:32
#: Source/Core/DolphinQt/WiiUpdate.cpp:37
msgid "Update completed"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:33
msgid "The emulated Wii console has been updated."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "The emulated Wii console is already up-to-date."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:42
#: Source/Core/DolphinQt/WiiUpdate.cpp:47
#: Source/Core/DolphinQt/WiiUpdate.cpp:52
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:43
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:48
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:53
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:58
msgid "Update cancelled"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:96
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid "Updating"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:103
msgid "&Cancel"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:108
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:122
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:140
msgid "Connect to the Internet and perform an online system update?"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Modifikator"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:94
msgid "Gate Size"
msgstr ""

#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:98
msgid "Adjusts target radius of simulated stick gate."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:30
msgid "Enabled"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38
msgid "Virtual Notches"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36
msgid "Dead Zone"
msgstr "Mrtva Zona"

#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:52
msgid "Input strength to ignore and remap."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Sakrij"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr ""

#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr ""

#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr ""

#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr ""

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr ""

#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr ""

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr ""

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr ""

#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr ""

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr ""

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Kut"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr ""

#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr ""

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr ""

#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr ""

#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr ""

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr ""

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr ""

#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr ""

#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28
msgid "Pitch Up"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Down"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Roll Left"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Right"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Yaw Left"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Right"
msgstr ""

#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "°/s"
msgstr ""

#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "Angular velocity to ignore and remap."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44
msgid "Calibration Period"
msgstr ""

#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "s"
msgstr ""

#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:19
msgid "Object 1 X"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:20
msgid "Object 1 Y"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:21
msgid "Object 1 Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 2 X"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 2 Y"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 2 Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 3 X"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 3 Y"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 3 Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 4 X"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 4 Y"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 4 Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Prag"

#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr ""

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr ""

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527
msgid "Invalid literal."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:766
msgid "Expected end of expression."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:839
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1042
msgid "Expected closing paren."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:854
#, c++-format
msgid "Expected arguments: {0}"
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:895
msgid "Expected variable name."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:921
msgid "Expected start of expression."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1010
msgid "Expected colon."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1052
msgid "Expected opening paren."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1061
msgid "Expected name of input."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1075
msgid "Expected + or closing paren."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1096
msgid "Tokenizing failed."
msgstr ""

#: Source/Core/InputCommon/InputConfig.cpp:59
#, c++-format
msgid "No profiles found for game setting '{0}'"
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:211
msgid "Unable to contact update server."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:221
#, c++-format
msgid "Invalid JSON received from auto-update service : {0}"
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:229
msgid "You are running the latest version available on this update track."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:283
msgid "Unable to create updater copy."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:288
msgid "Unable to set permissions on updater copy."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:310
#: Source/Core/UICommon/AutoUpdate.cpp:316
#, c++-format
msgid "Could not start updater process: {0}"
msgstr ""

#: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77
#: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120
msgid "Playing a game"
msgstr ""

#: Source/Core/UICommon/GameFile.cpp:843
#, c++-format
msgid "{0} (NKit)"
msgstr ""

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr ""

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr ""

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr ""

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr ""

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr ""

#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr ""

#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:533
msgid "B"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:533
msgid "KiB"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:533
msgid "MiB"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:533
msgid "GiB"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:534
msgid "TiB"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:534
msgid "PiB"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:534
msgid "EiB"
msgstr ""

#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr ""

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr ""

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr ""

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:153
msgid "Failed to create D3D swap chain"
msgstr ""

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr ""

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
#, c++-format
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr ""

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr ""

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr ""

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
#, c++-format
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr ""

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""

#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:83
msgid "Null"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:236
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:245
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:254
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:263
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:270
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:279
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:466
#, c++-format
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:714
#, c++-format
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
#, c++-format
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
#, c++-format
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr ""

#: Source/Core/VideoBackends/Software/SWmain.cpp:48
msgid "Software Renderer"
msgstr ""

#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""

#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr ""

#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:689
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""

#: Source/Core/VideoCommon/CommandProcessor.cpp:696
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""

#: Source/Core/VideoCommon/CommandProcessor.cpp:703
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""

#: Source/Core/VideoCommon/CommandProcessor.cpp:708
#, c++-format
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""

#: Source/Core/VideoCommon/FrameDumper.cpp:327
#, c++-format
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""

#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr ""

#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""

#: Source/Core/VideoCommon/VideoBackendBase.cpp:339
msgid "Failed to initialize renderer classes"
msgstr ""

#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr ""
