Files
cpython/UWP/EmbeddedPygame/main.cpp
2020-11-06 14:39:25 -07:00

60 lines
694 B
C++

#include <SDL.h>
int main(int argc, char** argv)
{
SDL_DisplayMode mode;
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
SDL_Event evt;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
return 1;
}
if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
return 1;
}
if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_RESIZABLE, &window, &renderer) != 0) {
return 1;
}
while (1) {
while (SDL_PollEvent(&evt)) {
}
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // line of code in question
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
}