cmake_minimum_required(VERSION 3.5) project(AndroidController2 VERSION 0.1 LANGUAGES CXX) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Sensors Network) set(HEADERS src/dpadbutton.h src/gamepad.h src/gamepadbutton.h src/gamepadellipsebutton.h src/gamepadnamedbutton.h src/gamepadrectbutton.h src/joystick.h src/mainwidget.h src/mainwindow.h src/settingswidget.h src/util.h ) set(PROJECT_SOURCES ${HEADERS} src/main.cpp src/dpadbutton.cpp src/gamepad.cpp src/gamepadbutton.cpp src/gamepadellipsebutton.cpp src/gamepadnamedbutton.cpp src/gamepadrectbutton.cpp src/joystick.cpp src/mainwidget.cpp src/mainwindow.cpp src/settingswidget.cpp resources/darkstyle.qrc ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(AndroidController2 MANUAL_FINALIZATION ${PROJECT_SOURCES} ) # Define target properties for Android with Qt 6 as: # set_property(TARGET AndroidController2 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(AndroidController2 SHARED ${PROJECT_SOURCES} ) set(ANDROID_PACKAGE_SOURCE_DIR ${PROJECT_SOURCE_DIR}/android CACHE INTERNAL "") # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(AndroidController2 ${PROJECT_SOURCES} ) endif() endif() target_link_libraries(AndroidController2 PRIVATE Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Sensors Qt${QT_VERSION_MAJOR}::Network) set_target_properties(AndroidController2 PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) install(TARGETS AndroidController2 BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) target_compile_options(AndroidController2 PRIVATE -Wall -Wextra -Wpedantic -Werror) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(AndroidController2) endif()