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Remove deprecated logging system and expose developer logging window (#825)
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@@ -211,7 +211,7 @@ void InfoLog_TitleLoaded()
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fs::path effectiveSavePath = getTitleSavePath();
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std::error_code ec;
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const bool saveDirExists = fs::exists(effectiveSavePath, ec);
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cemuLog_force("Save path: {}{}", _pathToUtf8(effectiveSavePath), saveDirExists ? "" : " (not present)");
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cemuLog_log(LogType::Force, "Save path: {}{}", _pathToUtf8(effectiveSavePath), saveDirExists ? "" : " (not present)");
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// log shader cache name
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cemuLog_log(LogType::Force, "Shader cache file: shaderCache/transferable/{:016x}.bin", titleId);
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