Merge branch 'main' into android

This commit is contained in:
SSimco
2024-07-09 11:23:13 +03:00
264 changed files with 13087 additions and 6079 deletions
+29 -1
View File
@@ -34,6 +34,7 @@
#include "Cafe/IOSU/legacy/iosu_boss.h"
#include "Cafe/IOSU/legacy/iosu_nim.h"
#include "Cafe/IOSU/PDM/iosu_pdm.h"
#include "Cafe/IOSU/ccr_nfc/iosu_ccr_nfc.h"
// IOSU initializer functions
#include "Cafe/IOSU/kernel/iosu_kernel.h"
@@ -50,6 +51,8 @@
#include "Cafe/OS/libs/gx2/GX2.h"
#include "Cafe/OS/libs/gx2/GX2_Misc.h"
#include "Cafe/OS/libs/mic/mic.h"
#include "Cafe/OS/libs/nfc/nfc.h"
#include "Cafe/OS/libs/ntag/ntag.h"
#include "Cafe/OS/libs/nn_aoc/nn_aoc.h"
#include "Cafe/OS/libs/nn_pdm/nn_pdm.h"
#include "Cafe/OS/libs/nn_cmpt/nn_cmpt.h"
@@ -544,8 +547,10 @@ namespace CafeSystem
{
// entries in this list are ordered by initialization order. Shutdown in reverse order
iosu::kernel::GetModule(),
iosu::acp::GetModule(),
iosu::fpd::GetModule(),
iosu::pdm::GetModule(),
iosu::ccr_nfc::GetModule(),
};
// initialize all subsystems which are persistent and don't depend on a game running
@@ -600,6 +605,8 @@ namespace CafeSystem
H264::Initialize();
snd_core::Initialize();
mic::Initialize();
nfc::Initialize();
ntag::Initialize();
// init hardware register interfaces
HW_SI::Initialize();
}
@@ -762,7 +769,6 @@ namespace CafeSystem
}
}
LoadMainExecutable();
gameProfile_load();
return STATUS_CODE::SUCCESS;
}
@@ -791,6 +797,7 @@ namespace CafeSystem
STATUS_CODE r = LoadAndMountForegroundTitle(titleId);
if (r != STATUS_CODE::SUCCESS)
return r;
gameProfile_load();
// setup memory space and PPC recompiler
SetupMemorySpace();
PPCRecompiler_init();
@@ -930,6 +937,27 @@ namespace CafeSystem
return sGameInfo_ForegroundTitle.GetBase().GetArgStr();
}
CosCapabilityBits GetForegroundTitleCosCapabilities(CosCapabilityGroup group)
{
if (sLaunchModeIsStandalone)
return CosCapabilityBits::All;
auto& update = sGameInfo_ForegroundTitle.GetUpdate();
if (update.IsValid())
{
ParsedCosXml* cosXml = update.GetCosInfo();
if (cosXml)
return cosXml->GetCapabilityBits(group);
}
auto& base = sGameInfo_ForegroundTitle.GetBase();
if(base.IsValid())
{
ParsedCosXml* cosXml = base.GetCosInfo();
if (cosXml)
return cosXml->GetCapabilityBits(group);
}
return CosCapabilityBits::All;
}
// when switching titles custom parameters can be passed, returns true if override args are used
bool GetOverrideArgStr(std::vector<std::string>& args)
{