diff --git a/src/input/api/Android/AndroidControllerProvider.cpp b/src/input/api/Android/AndroidControllerProvider.cpp index 5aa07caf..eff6b029 100644 --- a/src/input/api/Android/AndroidControllerProvider.cpp +++ b/src/input/api/Android/AndroidControllerProvider.cpp @@ -9,72 +9,66 @@ ControllerState& AndroidControllerProvider::get_controller_state(const std::string& deviceDescriptor) { - if (auto it = m_controllersState.find(deviceDescriptor); it != m_controllersState.end()) - return it->second; - m_controllersState[deviceDescriptor] = {}; - return m_controllersState[deviceDescriptor]; + if (auto it = m_controllersState.find(deviceDescriptor); it != m_controllersState.end()) + return it->second; + m_controllersState[deviceDescriptor] = {}; + return m_controllersState[deviceDescriptor]; } -void AndroidControllerProvider::on_key_event(const std::string& deviceDescriptor, const std::string& deviceName, int nativeKeyCode, bool isPressed) +void AndroidControllerProvider::on_key_event(const std::string& deviceDescriptor, [[maybe_unused]] const std::string& deviceName, int nativeKeyCode, bool isPressed) { - auto& controllerState = get_controller_state(deviceDescriptor); - controllerState.buttons.SetButtonState(nativeKeyCode, isPressed); + auto& controllerState = get_controller_state(deviceDescriptor); + controllerState.buttons.SetButtonState(nativeKeyCode, isPressed); } -void AndroidControllerProvider::on_axis_event(const std::string& deviceDescriptor, const std::string& deviceName, int nativeAxisCode, float value) +void AndroidControllerProvider::on_axis_event(const std::string& deviceDescriptor, [[maybe_unused]] const std::string& deviceName, int nativeAxisCode, float value) { - auto& controllerState = get_controller_state(deviceDescriptor); - switch (nativeAxisCode) - { - case AMOTION_EVENT_AXIS_X: - controllerState.axis.x = value; - break; - case AMOTION_EVENT_AXIS_Y: - controllerState.axis.y = value; - break; - case AMOTION_EVENT_AXIS_RX: - case AMOTION_EVENT_AXIS_Z: - controllerState.rotation.x = value; - break; - case AMOTION_EVENT_AXIS_RY: - case AMOTION_EVENT_AXIS_RZ: - controllerState.rotation.y = value; - break; - case AMOTION_EVENT_AXIS_LTRIGGER: - controllerState.trigger.x = value; - break; - case AMOTION_EVENT_AXIS_RTRIGGER: - controllerState.trigger.y = value; - break; - case AMOTION_EVENT_AXIS_HAT_X: - if (value == 0.0f) - { - controllerState.buttons.SetButtonState(kButtonRight, false); - controllerState.buttons.SetButtonState(kButtonLeft, false); - } - else if (value > 0.0f) - { - controllerState.buttons.SetButtonState(kButtonRight, false); - } - else - { - controllerState.buttons.SetButtonState(kButtonLeft, false); - } - break; - case AMOTION_EVENT_AXIS_HAT_Y: - if (value == 0.0f) - { - controllerState.buttons.SetButtonState(kButtonUp, false); - controllerState.buttons.SetButtonState(kButtonDown, false); - } - else if (value > 0.0f) - { - controllerState.buttons.SetButtonState(kButtonDown, false); - } - else - { - controllerState.buttons.SetButtonState(kButtonUp, false); - } - break; - } + auto& controllerState = get_controller_state(deviceDescriptor); + switch (nativeAxisCode) + { + case AMOTION_EVENT_AXIS_X: + controllerState.axis.x = value; + break; + case AMOTION_EVENT_AXIS_Y: + controllerState.axis.y = value; + break; + case AMOTION_EVENT_AXIS_RX: + case AMOTION_EVENT_AXIS_Z: + controllerState.rotation.x = value; + break; + case AMOTION_EVENT_AXIS_RY: + case AMOTION_EVENT_AXIS_RZ: + controllerState.rotation.y = value; + break; + case AMOTION_EVENT_AXIS_LTRIGGER: + controllerState.trigger.x = value; + break; + case AMOTION_EVENT_AXIS_RTRIGGER: + controllerState.trigger.y = value; + break; + case AMOTION_EVENT_AXIS_HAT_X: + if (value == 0.0f) + { + controllerState.buttons.SetButtonState(kButtonRight, false); + controllerState.buttons.SetButtonState(kButtonLeft, false); + return; + } + else if (value > 0.0f) + controllerState.buttons.SetButtonState(kButtonRight, true); + else + controllerState.buttons.SetButtonState(kButtonLeft, true); + break; + case AMOTION_EVENT_AXIS_HAT_Y: + if (value == 0.0f) + { + controllerState.buttons.SetButtonState(kButtonUp, false); + controllerState.buttons.SetButtonState(kButtonDown, false); + return; + } + else if (value > 0.0f) + controllerState.buttons.SetButtonState(kButtonDown, true); + else + controllerState.buttons.SetButtonState(kButtonUp, true); + break; + } }