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#rnx #jira UE-146805 #rb Brandon.Schaefer [FYI] Ryan.Hummer #preflight skip #ROBOMERGE-AUTHOR: michael.sartain #ROBOMERGE-SOURCE: CL 19476047 in //UE5/Main/... #ROBOMERGE-BOT: UE5 (Main -> Release-Engine-Staging) (v935-19464907) [CL 19476051 by michael sartain in ue5-release-engine-staging branch]
32 lines
799 B
Bash
Executable File
32 lines
799 B
Bash
Executable File
#!/bin/sh
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# Copyright Epic Games, Inc. All Rights Reserved.
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set -e
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cd "`dirname "$0"`"
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if [ ! -f Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh ]; then
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echo "GenerateProjectFiles ERROR: This script does not appear to be located \
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in the root Unreal Engine directory and must be run from there."
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exit 1
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fi
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if [ -f Setup.sh ]; then
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if [ ! -f .uedependencies ] && [ ! -f .ue4dependencies ]; then
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echo "Please run Setup to download dependencies before generating project files."
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exit 1
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fi
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fi
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if [ "$(uname)" = "Darwin" ]; then
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cd Engine/Build/BatchFiles/Mac
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sh ./GenerateLLDBInit.sh
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sh ./GenerateProjectFiles.sh "$@"
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else
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# assume (GNU/)Linux
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cd Engine/Build/BatchFiles/Linux
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bash ./GenerateLLDBInit.sh
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bash ./GenerateGDBInit.sh
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bash ./GenerateProjectFiles.sh "$@"
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fi
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