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5.5.0-release
UnrealEngineUWP/Engine/Shaders
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Victor Brodin f1f2979646 Fix shader compilation failure when Mobile HDR and MMV is enabled in project
#jira UE-229333
#rb arciel.rekman, erica.stella

[CL 37670611 by Victor Brodin in 5.5 branch]
2024-10-31 17:50:48 -04:00
..
Private
Fix shader compilation failure when Mobile HDR and MMV is enabled in project
2024-10-31 17:50:48 -04:00
Public
- Use non uniform resource index for sampling bindless resources in raytracing shaders
2024-10-16 05:42:42 -04:00
Shared
Add Nanite Software VRS support for per-material "Allow Variable Rate Shading" checkbox (default on). Automatically disable VRS for materials that use Custom Primitive Data ,since this causes edge artifacts when used with Nanite Software VRS.
2024-10-18 06:16:19 -04:00
StandaloneRenderer
Slate: Fixed glsl syntax errors on mac
2024-06-25 14:17:27 -04:00
Shaders.Build.cs
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