Files
UnrealEngineUWP/Engine/Extras/GPUDumpViewer
guillaume abadie e8effbd4a9 Changes to the TSR's shading measurement to non gama encoded color space that was causing it to be overprecise in the shadows
This introduces a linear Shading Measurement Color Space closely fitting ACES Film curve, killing off the need for r.TSR.ShadingRejection.ExposureOffset.
The TSR's history guide is also switched to a gama encoded Guide Color Space that is simply sqrt(SMCS) for the QuantizeForUNormRenderTarget() to operate within the MeasureBackbufferLDRQuantizationError() to reduce flickering cause by it.

#jira UE-197089

[CL 35093030 by guillaume abadie in ue5-main branch]
2024-07-25 15:31:56 -04:00
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