Files
UnrealEngineUWP/Engine/Config/BaseInstallBundle.ini
florin pascu 4f450dee47 Add metallibs paths to NonUFSShaderLibPaths for UEFN
remove Platform_IOS hardcode and drive the  NonUFSShaderLibPaths using ini's.
To add an extension whose path will be added to NonUFSShaderLibPaths you now have ExtensionList in the section InstallBundleManager.Shaderlib of the InstalledBundle ini


#rb carl.lloyd, Graeme.Thornton, Justin.Marcus

[CL 35018639 by florin pascu in ue5-main branch]
2024-07-23 10:29:16 -04:00

14 lines
603 B
INI

; Defines install bundles and options
[InstallBundleSource.Bulk.MiscSettings]
; Allows our Bulk data source to serialize a BulkBuildData.ini if it was missing during loading.
; Can drastically speed up Bulk data source initialization for runs after the first as it won't have to compute
; Bulk bundle information during init.
bShouldSerializeMissingBulkBuildDataIni=false
; If we limit our file parsing in Bulk bundle sources to just .pak files
bOnlyGatherPaksInBulkData=false
[InstallBundleManager.Shaderlib]
; List of extensions that will get added to NonUFSShaderLibPaths
!ExtensionList=ClearArray