Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
anthony bills ebf1480bce Pass down the shader format FName to IShaderFormat::NotifyShaderCooked
- Some platforms have multiple sub formats per IShaderFormat

#rb david.harvey
[FYI] luke.thatcher


#ROBOMERGE-SOURCE: CL 4859289 via CL 4863633

[CL 4864171 by anthony bills in Main branch]
2019-02-01 07:49:52 -05:00
..