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UnrealEngineUWP
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UnrealEngineUWP
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ShaderFormatVectorVM
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Matt Collins
a0c6fc9fd2
Disabling the vectorvm fix in main. It will propagate up through dev-rendering.
...
#rb none [CL 4879790 by Matt Collins in Main branch]
2019-02-02 15:40:51 -05:00
..
Private
Disabling the vectorvm fix in main. It will propagate up through dev-rendering.
2019-02-02 15:40:51 -05:00
Public
Adds a cvar to allow niagara VM shader compilation to skip some of HLSLCC's backend optimization passes.
2019-02-01 18:49:12 -05:00
ShaderFormatVectorVM.Build.cs
Update copyright notices to 2019.
2018-12-14 13:41:00 -05:00