Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/DirectSound/DirectSound.Build.cs
David Harvey e7f9a2122d Windows platform extensions can use most of the normal Windows third party modules.
#jira UE-179187
#rnx
#rb pending
#preflight 6423f3ede11ce5214f6c8d3e

[CL 24832797 by David Harvey in ue5-main branch]
2023-03-29 04:35:22 -04:00

24 lines
546 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DirectSound : ModuleRules
{
public DirectSound(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PublicSystemIncludePaths.Add(DirectX.GetIncludeDir(Target));
string DirectXLibDir = DirectX.GetLibDir(Target);
PublicAdditionalLibraries.AddRange(
new string[] {
DirectXLibDir + "dxguid.lib",
DirectXLibDir + "dsound.lib"
}
);
}
}
}