Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

37 lines
898 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Engine/EngineCustomTimeStep.h"
#include "Misc/AssertionMacros.h"
#include "Misc/FrameRate.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "FixedFrameRateCustomTimeStep.generated.h"
class UObject;
/**
* Class to control the Engine TimeStep via a FixedFrameRate
*/
UCLASS(Abstract)
class TIMEMANAGEMENT_API UFixedFrameRateCustomTimeStep : public UEngineCustomTimeStep
{
GENERATED_UCLASS_BODY()
public:
/** Get The fixed FrameRate */
virtual FFrameRate GetFixedFrameRate() const PURE_VIRTUAL(UFixedFrameRateCustomTimeStep::GetFixedFrameRate, return GetFixedFrameRate_PureVirtual(););
protected:
/** Default behavior of the engine. Used FixedFrameRate */
void WaitForFixedFrameRate() const;
private:
FFrameRate GetFixedFrameRate_PureVirtual() const;
};