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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
43 lines
925 B
C++
43 lines
925 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "RHITransientResourceAllocator.h"
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#include "RenderGraphDefinitions.h"
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#include "Trace/Trace.h"
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class FRDGBuffer;
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class FRDGBuilder;
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class FRDGPass;
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class FRDGTexture;
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class FRDGViewableResource;
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namespace UE { namespace Trace { class FChannel; } }
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#if RDG_ENABLE_TRACE
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UE_TRACE_CHANNEL_EXTERN(RDGChannel, RENDERCORE_API);
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class RENDERCORE_API FRDGTrace
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{
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public:
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FRDGTrace();
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void OutputGraphBegin();
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void OutputGraphEnd(const FRDGBuilder& GraphBuilder);
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void AddResource(FRDGViewableResource* Resource);
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void AddTexturePassDependency(FRDGTexture* Texture, FRDGPass* Pass);
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void AddBufferPassDependency(FRDGBuffer* Buffer, FRDGPass* Pass);
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FRHITransientAllocationStats TransientAllocationStats;
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bool IsEnabled() const;
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private:
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uint64 GraphStartCycles{};
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uint32 ResourceOrder{};
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bool bEnabled;
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};
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#endif |