Files
UnrealEngineUWP/Engine/Source/Runtime/PreLoadScreen/Public/BuildPatchServicesPreLoadManager.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

71 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BuildPatchSettings.h"
#include "BuildPatchState.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
#include "HAL/Platform.h"
#include "Interfaces/IBuildInstaller.h"
#include "Interfaces/IBuildManifest.h"
#include "Interfaces/IBuildPatchServicesModule.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
class IBuildPatchServicesModule;
//This class is used to help manage a PreLoadScreen based on a BuildPatchServices install.
class PRELOADSCREEN_API FBuildPatchServicesPreLoadManagerBase : public TSharedFromThis<FBuildPatchServicesPreLoadManagerBase>
{
public:
FBuildPatchServicesPreLoadManagerBase();
virtual ~FBuildPatchServicesPreLoadManagerBase() {}
virtual void Init();
//Setup BPT with everything now loaded
virtual void StartBuildPatchServices(BuildPatchServices::FBuildInstallerConfiguration Settings);
//BPT finished
virtual void OnContentBuildInstallerComplete(const IBuildInstallerRef& Installer);
virtual bool IsDone() const;
virtual int64 GetDownloadSize() { return ContentBuildInstaller.IsValid() ? ContentBuildInstaller->GetTotalDownloadRequired() : 0; }
virtual int64 GetDownloadProgress() { return ContentBuildInstaller.IsValid() ? ContentBuildInstaller->GetTotalDownloaded() : 0; }
DECLARE_MULTICAST_DELEGATE_OneParam(FOnBuildPatchCompleted, bool );
FOnBuildPatchCompleted OnBuildPatchCompletedDelegate;
virtual void PauseBuildPatchInstall();
virtual void ResumeBuildPatchInstall();
virtual void CancelBuildPatchInstall();
float GetProgressPercent() const { return ContentBuildInstaller.IsValid() ? ContentBuildInstaller->GetUpdateProgress() : 0.0f; }
EBuildPatchDownloadHealth GetDownloadHealth() const { return ContentBuildInstaller.IsValid() ? ContentBuildInstaller->GetDownloadHealth() : EBuildPatchDownloadHealth::NUM_Values; }
const FText& GetStatusText() const;
BuildPatchServices::EBuildPatchState GetState() const { return ContentBuildInstaller.IsValid() ? ContentBuildInstaller->GetState() : BuildPatchServices::EBuildPatchState::Initializing; }
FText GetErrorMessageBody() const { return ContentBuildInstaller.IsValid() ? ContentBuildInstaller->GetErrorText() : FText(); }
EBuildPatchInstallError GetErrorType() const { return ContentBuildInstaller.IsValid() ? ContentBuildInstaller->GetErrorType() : EBuildPatchInstallError::NoError; }
FString GetErrorCode() const { return ContentBuildInstaller.IsValid() ? ContentBuildInstaller->GetErrorCode() : TEXT("U"); }
virtual bool IsActive()
{
return (ContentBuildInstaller.IsValid()
&& !ContentBuildInstaller->IsComplete()
&& !ContentBuildInstaller->HasError()
&& ContentBuildInstaller->GetState() > BuildPatchServices::EBuildPatchState::Resuming);
}
IBuildInstallerPtr GetInstaller() { return ContentBuildInstaller; }
protected:
bool bPatchingStarted;
bool bPatchingFinished;
IBuildPatchServicesModule* BuildPatchServicesModule;
IBuildInstallerPtr ContentBuildInstaller;
};