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UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Public
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cedric caillaud 1186387da9 Chaos Physics : add material strength to the physical material
- also deprecate the DestructibleDamageThresholdScale porperty as it is not used anymore

#rb steven.barnett
#preflight 640fbf380e1f02786b0b2f55

[CL 24645246 by cedric caillaud in ue5-main branch]
2023-03-14 17:35:39 -04:00
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Chaos
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PhysicalMaterials
Chaos Physics : add material strength to the physical material
2023-03-14 17:35:39 -04:00
BodyInstanceCore.h
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BodySetupCore.h
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BodySetupEnums.h
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ChaosInterfaceWrapperCore.h
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ChaosSQTypes.h
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CollisionQueryFilterCallbackCore.h
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CollisionShape.h
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Interface_CollisionDataProviderCore.h
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PhysDerivedDataPublic.h
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PhysicsCore.h
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PhysicsCoreModule.h
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PhysicsInitialization.h
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PhysicsInterfaceDeclaresCore.h
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PhysicsInterfaceTypesCore.h
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PhysicsInterfaceUtilsCore.h
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PhysicsInterfaceWrapperShared.h
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PhysicsObjectPhysicsCoreInterface.h
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PhysicsPublicCore.h
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PhysicsSettingsCore.h
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PhysicsSettingsEnums.h
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PhysicsSQ.h
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PhysTestSerializer.h
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PhysXIncludes.h
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PhysXInterfaceWrapperCore.h
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PhysXPublicCore.h
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PhysXSupportCore.h
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PhysXToChaosUtil.h
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SQAccelerator.h
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SQCapture.h
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SQVerifier.h
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