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- No additional routing was being done in Exec. - No default parameter was being provided through the Exec override. This is so we can turn off Exec overrides in certain configurations. #rb none #preflight 63f3fc331d71bcd26256868e [CL 24343558 by jeanmichel dignard in ue5-main branch]
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Misc/CoreMisc.h"
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#include "ILevelSequenceModule.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogLevelSequence, Log, All);
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/**
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* Implements the LevelSequence module.
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*/
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class FLevelSequenceModule : public ILevelSequenceModule, public FSelfRegisteringExec
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{
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public:
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// IModuleInterface interface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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// ILevelSequenceModule interface
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virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) override;
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virtual void GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const override;
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virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) override;
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protected:
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// FSelfRegisteringExec interface
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virtual bool Exec_Runtime(class UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override;
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public:
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/** List of object spawner delegates used to extend the spawn register */
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TArray< FOnCreateMovieSceneObjectSpawner > OnCreateMovieSceneObjectSpawnerDelegates;
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/** Internal delegate handle used for spawning actors */
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FDelegateHandle OnCreateMovieSceneObjectSpawnerDelegateHandle;
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};
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