Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceModule.h
jeanmichel dignard c7be2b7fbd FExec: Converted Engine Exec overrides to Exec_Runtime/Exec_Dev where:
- No additional routing was being done in Exec.
- No default parameter was being provided through the Exec override.

This is so we can turn off Exec overrides in certain configurations.

#rb none
#preflight 63f3fc331d71bcd26256868e

[CL 24343558 by jeanmichel dignard in ue5-main branch]
2023-02-21 13:09:41 -05:00

37 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/CoreMisc.h"
#include "ILevelSequenceModule.h"
DECLARE_LOG_CATEGORY_EXTERN(LogLevelSequence, Log, All);
/**
* Implements the LevelSequence module.
*/
class FLevelSequenceModule : public ILevelSequenceModule, public FSelfRegisteringExec
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ILevelSequenceModule interface
virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) override;
virtual void GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const override;
virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) override;
protected:
// FSelfRegisteringExec interface
virtual bool Exec_Runtime(class UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override;
public:
/** List of object spawner delegates used to extend the spawn register */
TArray< FOnCreateMovieSceneObjectSpawner > OnCreateMovieSceneObjectSpawnerDelegates;
/** Internal delegate handle used for spawning actors */
FDelegateHandle OnCreateMovieSceneObjectSpawnerDelegateHandle;
};