Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceAnimSequenceLink.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

26 lines
666 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceAnimSequenceLink.h"
#include "Animation/AnimSequence.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceAnimSequenceLink)
void FLevelSequenceAnimSequenceLinkItem::SetAnimSequence(UAnimSequence* InAnimSequence)
{
PathToAnimSequence = FSoftObjectPath(InAnimSequence);
}
UAnimSequence* FLevelSequenceAnimSequenceLinkItem::ResolveAnimSequence()
{
UObject *Object = PathToAnimSequence.TryLoad();
return Cast<UAnimSequence>(Object);
}
ULevelSequenceAnimSequenceLink::ULevelSequenceAnimSequenceLink(class FObjectInitializer const& ObjectInitializer)
: Super(ObjectInitializer)
{
}