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Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
26 lines
666 B
C++
26 lines
666 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelSequenceAnimSequenceLink.h"
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#include "Animation/AnimSequence.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceAnimSequenceLink)
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void FLevelSequenceAnimSequenceLinkItem::SetAnimSequence(UAnimSequence* InAnimSequence)
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{
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PathToAnimSequence = FSoftObjectPath(InAnimSequence);
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}
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UAnimSequence* FLevelSequenceAnimSequenceLinkItem::ResolveAnimSequence()
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{
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UObject *Object = PathToAnimSequence.TryLoad();
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return Cast<UAnimSequence>(Object);
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}
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ULevelSequenceAnimSequenceLink::ULevelSequenceAnimSequenceLink(class FObjectInitializer const& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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