Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/AnimSequenceLevelSequenceLink.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

26 lines
658 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimSequenceLevelSequenceLink.h"
#include "LevelSequence.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimSequenceLevelSequenceLink)
void UAnimSequenceLevelSequenceLink::SetLevelSequence(ULevelSequence* InLevelSequence)
{
PathToLevelSequence = FSoftObjectPath(InLevelSequence);
}
ULevelSequence* UAnimSequenceLevelSequenceLink::ResolveLevelSequence()
{
UObject *Object = PathToLevelSequence.TryLoad();
return Cast<ULevelSequence>(Object);
}
UAnimSequenceLevelSequenceLink::UAnimSequenceLevelSequenceLink(class FObjectInitializer const& ObjectInitializer)
: Super(ObjectInitializer)
{
}