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Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
26 lines
658 B
C++
26 lines
658 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimSequenceLevelSequenceLink.h"
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#include "LevelSequence.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimSequenceLevelSequenceLink)
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void UAnimSequenceLevelSequenceLink::SetLevelSequence(ULevelSequence* InLevelSequence)
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{
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PathToLevelSequence = FSoftObjectPath(InLevelSequence);
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}
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ULevelSequence* UAnimSequenceLevelSequenceLink::ResolveLevelSequence()
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{
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UObject *Object = PathToLevelSequence.TryLoad();
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return Cast<ULevelSequence>(Object);
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}
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UAnimSequenceLevelSequenceLink::UAnimSequenceLevelSequenceLink(class FObjectInitializer const& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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