Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh
History
jimmy andrews 4d92d0a2cc fix invalid mesh state caused by not merging some neighboring edges in FDynamicMesh3's EdgeMerge, when mesh has bowties
+ add a test to cover this case

#jira UE-179649
#rb david.hill, ryan.schmidt
#preflight 640f34d20e1f02786bdf510c

[CL 24621295 by jimmy andrews in ue5-main branch]
2023-03-13 16:46:20 -04:00
..
Operations
…
ColliderMesh.cpp
…
DynamicBoneAttribute.cpp
…
DynamicMesh3_Edits.cpp
fix invalid mesh state caused by not merging some neighboring edges in FDynamicMesh3's EdgeMerge, when mesh has bowties
2023-03-13 16:46:20 -04:00
DynamicMesh3_Queries.cpp
…
DynamicMesh3_Serialization.cpp
…
DynamicMesh3.cpp
…
DynamicMeshAttributeSet.cpp
-DynamicMeshEditor.cpp: Handle bone data when appending two meshes and use it to reindex the the combined skinning weights.
2023-03-06 11:22:59 -05:00
DynamicMeshChangeTracker.cpp
…
DynamicMeshOverlay.cpp
…
MeshAdapterUtil.cpp
…
MeshAttributeUtil.cpp
…
MeshIndexMappings.cpp
…
MeshIndexUtil.cpp
…
MeshNormals.cpp
…
MeshTangents.cpp
…
MeshTransforms.cpp
…
NonManifoldMappingSupport.cpp
…
Powered by Gitea Page: 1092ms Template: 19ms
English
English
Licenses API