Files
UnrealEngineUWP/Engine/Source/Runtime/Foliage
oscar sweatman 3334679b3a Adding properties to UProceduralFoliageSpawner to allow for more customization of how foliage is spawned on materials. Derived implementations of UProceduralFoliageComponent can use this data to filter where foliage is spawned.
Part 1/2 Split Submit

[REVIEW] [at]Andrew.Thayer, [at]Miles.Kaech, [at]Matt.Stone, [at]Paxton.Mason, [at]Yuval.Bar, [at]Pamela.Figueroa, [at]Patrick.Enfedaque
#tests Used grass preview, rebuilt grass using commandlet, and inspected built grass in the editor.
#rb Patrick.Enfedaque
[FYI] Taizyd.Korambayil, Scott.Homer

[CL 24970973 by oscar sweatman in ue5-main branch]
2023-04-07 17:50:40 -04:00
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